Sigtrygg said:
Your tender would jump to an outsystem Kuiper belt object (or even an hypothetical Oort cloud object) and start refueling, your riders would jump out to meet it if the situation warrants it.
In that case it would probably be better to jump with tanker support, or have tankers waiting at a pre-arranged deep-space rendezvous. Assuming you spend the money/space to upgrade the M-drives on your riders, they could simply accelerate to the rendezvous point while the enemy either chases them or allows them to disengage. Sure, the enemy could jump, but their destination would be locked in for a week while the riders could veer off and be completely out of sensor range. The side holding the system would have to make a gamble on if the riders are leading them into a trap, or drawing off the defenders while a second fleet is waiting to emerge from jump space to a weakened defense.
It could take week(s) for a rider to gather enough resources to refuel depending on the number of ice objects available. Plus what tenders are equipped to refuel by grabbing hordes of small ice objects, melting them down and converting? Or else for your hypothesis that they would be able to find a large enough object to refuel from without having to gather up smaller ice asteroids, then they'd need to know ahead of time, through scouting, just where those large ice objects are located. If the enemy tracked them and dispatched a force to catch the cruiser then you'd still lose your tender, and possibly the riders as well.
You'd also have to hope that an enterprising enemy has not mined or put some sort of passive defense on large enough objects to be used as refueling sources. Or else they haven't used them as target practice over the years, leaving instead shattered remains.
Of course either of these scenarios are possible, but are they practical? The British proposed 'unsinkable' iceberg carriers to provide cover in the North Atlantic. While proven possible using the technology at hand in scaled tests, they never went beyond paper ideas.
One-time drives have
potential uses, but it's very debatable whether they would actually work well when you have more regular options. They certainly would cause an enemy some consternation the first time they got used and nobody was expecting that. But then the enemy would know that some, or all, of a class of ships had them and the surprise would end there.