CosmicGamer
Mongoose
From a discussion on another thread.
What happens if one wants a game where people live much longer.
First. To me, the OP in the other thread only indicated
Second.
The aging rules.
The task system. Since older age and more terms in chargen can easily result in people with very high skill levels and high characteristics making even a formidable task relatively easy to succeed.
LOTS of things in chargen if one want's older characters. Again, off the top of my head:
- How long one can stay in a career
--- still going to limit a 15 term 78yr older to 3 rolls on the cash table?
--- a high number of other benefits could have varying unbalancing effects such as Army grunts (with Int and Edu benefits available) having a better chance of being smarter better educated than Nobility (with no Int and Edu). Issues with the huge number of ship shares one could accumulate. Repeated weapon, armor, and other benefits driving up certain skills.
- Ranks. Imbalance in the number of high ranking people chargen might produce and what does one do once they maxed out and still have another 100 years to live? Does one need to increase the number of ranks or decrease the chance of advancing?
There is more, but just this should be example enough of the changes a live long and continuing to improve philosophy might require.
What happens if one wants a game where people live much longer.
Ah, you caught my first draft before I went back and edited it.hiro said:CG, could you expand on this please?CosmicGamer said:adapting the philosophy above would require more changes to the core rules than I thought the OP was intending.
First. To me, the OP in the other thread only indicated
and not wanting to change any other portion of the rules.DivineWrath said:How do you improve characteristics
Second.
Off the top of my head, this philosophy would require changing and/or at least analyzing the impact and implications withTom Kalbfus said:There are science fiction settings where people don't grow old and die naturally.
The aging rules.
The task system. Since older age and more terms in chargen can easily result in people with very high skill levels and high characteristics making even a formidable task relatively easy to succeed.
LOTS of things in chargen if one want's older characters. Again, off the top of my head:
- How long one can stay in a career
- Increased benefits from longer chargen:Core Rules said:If your result is equal to or less than the number of terms you have spent in this career, then you cannot continue in this career
--- still going to limit a 15 term 78yr older to 3 rolls on the cash table?
--- a high number of other benefits could have varying unbalancing effects such as Army grunts (with Int and Edu benefits available) having a better chance of being smarter better educated than Nobility (with no Int and Edu). Issues with the huge number of ship shares one could accumulate. Repeated weapon, armor, and other benefits driving up certain skills.
- Ranks. Imbalance in the number of high ranking people chargen might produce and what does one do once they maxed out and still have another 100 years to live? Does one need to increase the number of ranks or decrease the chance of advancing?
There is more, but just this should be example enough of the changes a live long and continuing to improve philosophy might require.