chip_crawford
Mongoose
So I was very nervous taking Traveller to my gaming group. We are all great friends, but mostly we're stuck in our ways and don't like new systems. I was praying that I didn't drop $150 on books that I'd never get to use.
However, I made a bit of progress this weekend. After reading through the main book to get a grasp on the rules, I decided to make character gen the 1st session. I liked how the connections rule brought the characters into the game from the get-go.
So this was the first major hurdle. My group is used to playing games like DnD where you can say, "I'm gonna make a fighter," or "I'll be a cleric." Right off the bat, the players began formulating exactly what they wanted their characters function to be, but after throwing a diplomacy 10+ I was able to gently explain that chargen in Traveller was a bit different, and they needed to let fate play a bit of a role. There was a long minute of blank stares and I thought I was about to lose them, but they relented.
I took some time to explain the races and the different careers, then we started in with the dice rolling. I had given each of them 3 poker chips that allowed them to reroll one dice roll, or shift one outcome + or - 1 as long as it stayed on the chart. I did this as a softener for this first time, and it worked well. There was even a moment when one player begged me to allow him to spend HIS chip for another player, because the other player was close to finishing his Broker (Arms Dealer) when he rolled almost killed in events and was about to loose 6 of one physical, and 2 of the other two. I allowed it and the reroll was lesser injuries. (Oh and I haven't forgot about the giving player, he'll get a reward in the future).
So we learned a fair bit about characters by doing it this way. We went round-robin around the table with each person rolling 4 years and then on to the next player. One player stayed in the navy to retire an admiral of engineering...and he's a Hiver. One player changed careers what seemed like every other 4 years, but through it all ended up a jack of all trades 3. Our Zhodani pilot/medic gained a rival when he left psion early on for the navy (which upset his instructor). And thier Arms Dealer left the nobility to sell guns yet still managed to end with a 15 Soc. That should be interesting game play.
So I figured they would not enjoy chargen, but I was completely wrong! They were having more fun generating their characters than I've seen them playing some past games. At one point I even heard one remark, "You know, this could be an awesome game in itself, just making characters and seeing what happens." At which point there were laughs and agreement around the table.
So I'm putting them in the Spinward Marches (Sword Worlds / Border Worlds) to start. They mortgaged a fast trader and are starting a trade business. We'll see where that takes them.
Couple of questions: I saw in the main book that characters can train new skills and improve skills anytime. Is there a cost? Or is it just Ref's discression? If so, what is a good suggested baseline cost for a week of training?
Thanks all and looking forward to adventures in space.
Chip
However, I made a bit of progress this weekend. After reading through the main book to get a grasp on the rules, I decided to make character gen the 1st session. I liked how the connections rule brought the characters into the game from the get-go.
So this was the first major hurdle. My group is used to playing games like DnD where you can say, "I'm gonna make a fighter," or "I'll be a cleric." Right off the bat, the players began formulating exactly what they wanted their characters function to be, but after throwing a diplomacy 10+ I was able to gently explain that chargen in Traveller was a bit different, and they needed to let fate play a bit of a role. There was a long minute of blank stares and I thought I was about to lose them, but they relented.
I took some time to explain the races and the different careers, then we started in with the dice rolling. I had given each of them 3 poker chips that allowed them to reroll one dice roll, or shift one outcome + or - 1 as long as it stayed on the chart. I did this as a softener for this first time, and it worked well. There was even a moment when one player begged me to allow him to spend HIS chip for another player, because the other player was close to finishing his Broker (Arms Dealer) when he rolled almost killed in events and was about to loose 6 of one physical, and 2 of the other two. I allowed it and the reroll was lesser injuries. (Oh and I haven't forgot about the giving player, he'll get a reward in the future).
So we learned a fair bit about characters by doing it this way. We went round-robin around the table with each person rolling 4 years and then on to the next player. One player stayed in the navy to retire an admiral of engineering...and he's a Hiver. One player changed careers what seemed like every other 4 years, but through it all ended up a jack of all trades 3. Our Zhodani pilot/medic gained a rival when he left psion early on for the navy (which upset his instructor). And thier Arms Dealer left the nobility to sell guns yet still managed to end with a 15 Soc. That should be interesting game play.
So I figured they would not enjoy chargen, but I was completely wrong! They were having more fun generating their characters than I've seen them playing some past games. At one point I even heard one remark, "You know, this could be an awesome game in itself, just making characters and seeing what happens." At which point there were laughs and agreement around the table.
So I'm putting them in the Spinward Marches (Sword Worlds / Border Worlds) to start. They mortgaged a fast trader and are starting a trade business. We'll see where that takes them.
Couple of questions: I saw in the main book that characters can train new skills and improve skills anytime. Is there a cost? Or is it just Ref's discression? If so, what is a good suggested baseline cost for a week of training?
Thanks all and looking forward to adventures in space.
Chip