Observations and Hopes for New Books

BenGunn said:
rust said:
Besides, exchanges of that temperature carry a certain risk that the
entire thread is deleted, as has happened several times before ... :(

Another good reason for such a feature. Acts like a moderator rod in a nuke-plant

Note the: Logoff.

As far as I am concerned the other fellow will be talking to himself if he wishes to continue.

I get your point, really :wink:

If he wants the last word, let him have it ... I think its obvious that there's no point in continuing.

Phil McGregor
------
"Arguing with people who have lost all sense of reason is like administering medicine to the dead." ---Thomas Paine

Phil
 
I just wanted to take a look at my updated wish list, but ... I have none. :shock:

Whatever I urgently need (well, want) for my setting is already "under con-
struction" somewhere:

- robots: Flynn's Guide - coming
- belter characters and their equipment: Beltstrike - coming
- modern equipment: Phil is working on it, others probably, too - coming
- scouts and world building: Scouts - coming
- vehicle construction (with water vehicles :D): Mongoose is at it - coming

And then there are the unexpected pleasant surprises, like Type S and the
Venture class ship.

So, what I would wish for most right now is an end to Mongoose's strange
"time warp": The more time goes by, the farther some books seem to mo-
ve away from me, instead of coming closer - Beltstrike, for example, has
become a November release recently. :(

On the other hand, I prefer the books to arrive here good instead of ear-
ly, if that is the choice ...
 
rust said:
Beltstrike, for example, has become a November release recently. :(

Darn. That must have been between last night and now! Hopefully High Guard will remain an October release. Pretty please? Any mongeese (mongooses?) listening?

Phil
 
I'm looking forward to High Guard; I want to see if it allows for an extension of the MB ship system for ships of up to 20,000 tons. pardon the emphasis, but this is something that i've wanted for a while.

From what I've seen of Mercenary and SM, I expect it to do something more like CT's High Guard, but I'm still looking forward to it.
 
Jame Rowe said:
I'm looking forward to High Guard; I want to see if it allows for an extension of the MB ship system for ships of up to 20,000 tons. pardon the emphasis, but this is something that i've wanted for a while.

From what I've seen of Mercenary and SM, I expect it to do something more like CT's High Guard, but I'm still looking forward to it.

Yes. I was not overly impressed with Mercenary. It was OK. And I don't regret spending the money on the pre-Order. However ...

The stuff on Mercenary Bases was ... interesting (damns with faint praise) ... but, ultimately, useless (to me, I have no idea whether it will be useful to others) and others have commented on some of the other problems, so I won't rehash.

I hope High Guard is more like the CT version than Merc was.

Phil
 
aspqrz said:
I hope High Guard is more like the CT version than Merc was.

That's the thing though - for all we know it may be too late to implement any lessons learned from Mercenary into High Guard. If it is similar to Merc with the unclear demarkation of OTU/non-OTU, or with "silly tech" or whatever then are we really going to have to endure a new round of "outrage" about it from those who insist it should be a carbon copy of the original?

Or is it remotely possible that people are actually going to accept it for what it is, given they've already seen the direction that Mercenary went in?

Though I think the reaction that Merc got is a strong argument against keeping the old book names - it gives an expectation that they are going to be the same or very similar, and I think it basically strangles any creativity or leeway that Mongoose can have in those books beyond what was in the original.
 
I just hope there's some goodies for player scale ships, along with the ability to build dreadnoughts.

And lots of 'heretical' tech as well. I want mass drivers. :)
 
BenGunn said:
EDG said:
aspqrz said:
I hope High Guard is more like the CT version than Merc was.

If it goes the same wrong path as Mercenary, quite a few people will likely walk a path away from MGT

I hope not. They'd have to be pretty thin-skinned to do something so ... drastic ... while Merc wasn't stellar (IMO) and while I was as disappointed at the silly weapons and the ridiculous misuse of terminology and (personally, mind, just for me and my group of players) can't see the point in the stuff on bases, really, ultimately, I will ignore all that and mine it for ideas.

Phil
 
Klaus Kipling said:
I just hope there's some goodies for player scale ships, along with the ability to build dreadnoughts.

And lots of 'heretical' tech as well. I want mass drivers. :)

And missiles that travel faster than 6G :shock:

And bomb pumped laser heads for said missiles.

And decent fire control :?

And weapons and tech that will actually make Carriers and Fighters ... useful :D

And, for commercial shipping, something more than High Passage 10kCr, Middle Passage, 8 kCr ... some real breakdown of costs so that you don't have such a ridiculous adherence to the ridiculous :cry:

And a whole long list of things ... which I am sure anyone will be able to add lots to ... :lol:

(All non OTU for those who worry about such things, of course :wink: )

Phil
 
BenGunn said:
If it goes the same wrong path as Mercenary, quite a few people will likely walk a path away from MGT

Then let them walk. They've still got CT to play with, which is exactly how they like it. Nobody's going to force them to play MGT if it's not their thing.

There's going to be some CT fans who will accept and adapt to MGT, and some who won't. I think that the former outnumber the latter (it's just that the latter are very loud), and also MGT is picking up new people as well. If those who don't like where MGT is going walk away then I really don't think it'll make much of a dent to its popularity.

Except what I think will really happen is that the people who don't like MGT will keep on criticising it and keep on ranting about how much better it could be or how it's "not Traveller" or whatever, instead of just shutting up and playing the edition that they do like. It happened with TNE, it happened with GT and I don't really see why it won't happen with MGT.
 
I'll have to dismiss the line about 'mixing Traveller with other stuff', because I don't think 'Traveller' has been defined well enough, by yourself or anybody else, to start restricting sci-fi concepts in that way. But we've discussed all that already.

I'm more sympathetic with the desire for committing genuine research into military technology for a 'Mercenary' book, although I have no idea what GUSS tech is.
 
Which is true to the original game's intent. As discussed before, although you could question the definition of 'universal' as EDG did. It was always a generic sci-fi game.
 
aspqrz said:
Yes. I was not overly impressed with Mercenary. It was OK. And I don't regret spending the money on the pre-Order. However ...

The stuff on Mercenary Bases was ... interesting (damns with faint praise) ... but, ultimately, useless (to me, I have no idea whether it will be useful to others) and others have commented on some of the other problems, so I won't rehash.

I hope High Guard is more like the CT version than Merc was.

Phil

Let me also say this: I want the MGT version of HG to expand upon the ship design system present in the core book. That's what worries me. Other than that, the stuff like bases and such is what I'd have to look at to comment on.
 
They do keep it seperate. They call it 'OTU' or 'The Third Imperium'. You are going to have to get your own head around the fact that 'Traveller' and 'The Third Imperium' are not synonymous now, and that this fact is not unfaithful to Marc Miller's vision of his own IP.
 
BenGunn said:
BennGunn, leaving MGT behind.

Fine, so walk away already. Continue to enjoy whatever it is you enjoy playing. But for the love of god, stop going on about it - it's your decision to leave, not anyone else's.

I really don't get your attitude - if you don't like it, just don't play it and don't buy it. Nobody's forcing you to stick with MGT, and Mongoose Traveller is going to survive perfectly well without you.
 
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