One thing as a GM used to do slow me down when sorting out RQ scenarios was NPC stats, especially the goons (fodder).
I used the squad sheet out the back of the RQ2 rulebook for years, but you still had to stat them all out. In the end I used to scribble a few notes, or just make them up as I went along. But I always felt like a bit a fraud and if these phantom NPCs actually killed a player I felt worse or sometimes fudge the skill chance, which I never did if I had the NPCs down in black and white.
So years latter and from paper boy to programmer I've knocked up a NPC generator. Its here for you to help ease those GM blues, or so that you look far more prepared than you really are for the game as your players knock on the door with bottles of cola, packets of crisp and dice in hand.
When I get my hands on the monster book I'll add broo, trolls etc
http://www.runegoons.co.uk
oh yes its all asp, browser based etc nothing to download and free, no registration and all that nonsense. Just a fan boy thing really
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I used the squad sheet out the back of the RQ2 rulebook for years, but you still had to stat them all out. In the end I used to scribble a few notes, or just make them up as I went along. But I always felt like a bit a fraud and if these phantom NPCs actually killed a player I felt worse or sometimes fudge the skill chance, which I never did if I had the NPCs down in black and white.
So years latter and from paper boy to programmer I've knocked up a NPC generator. Its here for you to help ease those GM blues, or so that you look far more prepared than you really are for the game as your players knock on the door with bottles of cola, packets of crisp and dice in hand.
When I get my hands on the monster book I'll add broo, trolls etc
http://www.runegoons.co.uk
oh yes its all asp, browser based etc nothing to download and free, no registration and all that nonsense. Just a fan boy thing really