EricRoss
Mongoose
I was looking at the EA Factbook and I noticed that there is what I believe to be an error in the weapons. You will notice that Twin-Linked Laser/Pulse Arrays do the same damage as the Laser/Pulse Arrays that are not linked. I modified the design to reflect that a Twin-Linked Laser/Pulse Array should do more damage. Here is my version:
Nova class Dreadnaught:
Colossal III Spacecraft: hp 650; DV 2 (-12 size, +4 agility); DR 22; Spd-; Acc 3; Dcc 2; Han +0; Sensor +1; Stealth 12; SQ Jump Point, Long-Ranged; Cargo 125,000lbs.; 4 Officers, 28 Pilots, 20 Sensor Operators, 62 Crewmen (114 total)
Beta Model Weapons:
Four Twin-Linked Laser/Pulse Arrays; 2 front, 2 rear; Attack +1 (targeting computer); Damage 40+6d10 laser/20+4d10 pulse; Critical 19-20/20; Range 5/2; Rapid Fire on Pulse only
Ten Laser/Pulse Arrays; 5 Left, 5 Right; Attack + (targeting computer); Damage 20+3d10 laser/10+2d10 pulse; Critical 19-20/20; Range 5/2; Rapid Fire on Pulse only
Four Mk I Interceptors; 2Front/Left/Right, 2 Rear/Left/Right; Attack +3 (targeting computer); Damage 10+2d10; Critical 20; Range 1; Rapid Fire
Craft
24 Starfuries, 2 Shuttles
Nova class Dreadnaught:
Colossal III Spacecraft: hp 650; DV 2 (-12 size, +4 agility); DR 22; Spd-; Acc 3; Dcc 2; Han +0; Sensor +1; Stealth 12; SQ Jump Point, Long-Ranged; Cargo 125,000lbs.; 4 Officers, 28 Pilots, 20 Sensor Operators, 62 Crewmen (114 total)
Beta Model Weapons:
Four Twin-Linked Laser/Pulse Arrays; 2 front, 2 rear; Attack +1 (targeting computer); Damage 40+6d10 laser/20+4d10 pulse; Critical 19-20/20; Range 5/2; Rapid Fire on Pulse only
Ten Laser/Pulse Arrays; 5 Left, 5 Right; Attack + (targeting computer); Damage 20+3d10 laser/10+2d10 pulse; Critical 19-20/20; Range 5/2; Rapid Fire on Pulse only
Four Mk I Interceptors; 2Front/Left/Right, 2 Rear/Left/Right; Attack +3 (targeting computer); Damage 10+2d10; Critical 20; Range 1; Rapid Fire
Craft
24 Starfuries, 2 Shuttles