How so? You declare SAs when you activate a ship for movement? Using "Move *and* fire", if you fire on one of my ships before I move it it can't be using the following SAs because I won't have been able to declare it:
CBD
Silent Running
Intensify Defensive Fire
Ok, I own up. I forgot bout these 3 SAs when I was making my bold sweeping statements last night

Mainly because I almost never use them. (I belong to the attack as the best form of defence school)
I guess we could go one of two ways on Sunday.
1. The 'if your ship gets popped before you can activate it, and declare the SA then hard cheese.' This way sounds harsh, but I guess you could logic it out as the ship was suprised before anyone could raise the defences.
or
2. The 'lump just these three, basically defensive, SAs with the scout trait. I was planing to try out useing scout just after initiative, before anything had moved.
You could argue that all SAs could be declared prior to any ship moving, but that changes the metagame because I may not know whether or not I want to use one of these until after some ships have moved.
Yup, but you could also say that people on warships don't wait to see if they are going to be attacked before they turn on their defensive measures. There must be a lot of times were everything gets turned on, and nothing happens. (I'll be suprised if that sentence makes it past the inuendo police :lol
Actually I disagree. As it stands now, everything gets to move before it gets fired upon (Drazi attack run not withstanding). With Move *and* Fire, conceivably a ship could be destroyed before it even gets a finger layed upon it in the game. If that ship was in range of some terrain, it would have been able to find some kind of cover before it was blown apart if it was allowed to move before anyone else fired.
I'm not sure how you disagree that it helps to solve the boresight problem. Ship moves into boresight, ship shoots. It doesn't matter if the target has moved or not. Or that the owner of the target has 2 scouts gadding about behind a dust cloud that would normally screw over a boresight attempt by sinking you out.
As to ships getting destroyed before anyone puts a finger on it, I'm pretty sure things get destroyed in battle before they get a chance to do anything frequently. In fact I'd say most armed forces aim to destroy stuff before it can do anything. :wink:
As for that happening in ACTAs, in the second to last game I had my warlock was roasted by the first shot of the game. (my mates killer sharlin variant) The fact that it had moved first didn't really make any difference. Ships get popped before they really get to do anything already in this game.
You also mentioned the fact that ships might get shot before they can get into cover. Well I actually quite like this notion. Your telling me you wouldn't like to take a crack at some pesky patrol or skirmish ship before it hides. In the show the battles were pretty much bedlam, the fleets didn't all move, then all shoot.
(maybe I should start a thread for this, instead of using this thread that was meant to be for whitestars.)