Think we ran into an interesting "problem" for vau. Shielded fighters with nasty guns can be real pain in the ass...
They have one gun that's sorta overkill to use against fighters. But gatling lasers don't have burn out right? And top of that according to rules you need to cover as many fighters as possible.
Enter the Donatello. Shield 2 hull 5 "fighter". You need 3 hits from one attack to knock one out...
And those things pack hell off a punch.
Not saying there's balance issue but something to keep in mind. I didn't realise this before hand and almost lost nearly untouched destroyer to wave off donatellos...
Thank god those buggers are so slow they aren't likely getting second shot off but virtually invincible fighters with mean punch.
Make damned sure you have extra shields if you are facing donatello attack run. If you don't have at least one shield on you're in major trouble!
Mind you Vau sure can do with weaknesses. Their guns are ridiculously powerful! It's like "point at ship, watch it be destroyed. Or at least crippled. Then point with second gun...". Dear god. accurate, 2d6 hits per hit, devastating +1(or ridiculously powerful +2 with gun boost. Holy smokey. Nothing like knocking reactors to max critical in one shot. Though not much help when ship is destroyed from the salvo anyway

).
Liking the feel of these ships. Reminds me a bit of B5 Vorlons...Or maybe shadows due to the turret weapon arc.