During a game of Noble Armada during the weekend a few questions came up and we couldn't be certain of the answers by reading the rules.
1: When gatling lasers fire in point defence, do they get to roll all 3AD against each incoming weapon, or only once during the turn to be split between incoming weapons? For example, a Maestekulos is being attacked by several Al-Malik ships in its port arc, receiving attacks from all the rockets and missiles from several Matachins. Does it get the full 3AD against each rocket and missile, or is it defenceless after putting 1AD against each of the first three attacks?
2: Does "Close Blast Doors" allow you to try to save troops which are killed during a boarding action?
3: Do carriers include free fighters the way they do in B5, or do you need to buy their fighters separately?
Amusing incident: after getting round the back of a Maestekulos so they didn't need to worry about gatling lasers any more, a squadron of Matachins started thinking about boarding. The Matachin's speed is 12. The Maestekulos' speed is 4, and that's before it's taken a couple of crits which knock its speed down to 2. The Matachins couldn't board because it was impossible to avoid overshooting, they ran circles round the Maestekulos but couldn't close. (Yes, they could have done "All Stop", then "All Stop and Pivot", but we're new to this game and anyway it was getting late and everyone was tired. I thought of that solution a day later.
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1: When gatling lasers fire in point defence, do they get to roll all 3AD against each incoming weapon, or only once during the turn to be split between incoming weapons? For example, a Maestekulos is being attacked by several Al-Malik ships in its port arc, receiving attacks from all the rockets and missiles from several Matachins. Does it get the full 3AD against each rocket and missile, or is it defenceless after putting 1AD against each of the first three attacks?
2: Does "Close Blast Doors" allow you to try to save troops which are killed during a boarding action?
3: Do carriers include free fighters the way they do in B5, or do you need to buy their fighters separately?
Amusing incident: after getting round the back of a Maestekulos so they didn't need to worry about gatling lasers any more, a squadron of Matachins started thinking about boarding. The Matachin's speed is 12. The Maestekulos' speed is 4, and that's before it's taken a couple of crits which knock its speed down to 2. The Matachins couldn't board because it was impossible to avoid overshooting, they ran circles round the Maestekulos but couldn't close. (Yes, they could have done "All Stop", then "All Stop and Pivot", but we're new to this game and anyway it was getting late and everyone was tired. I thought of that solution a day later.
