No rocket thruster option?

Annatar Giftbringer

Emperor Mongoose
Greetings,
It's possible I just missed it, but when I took a quick look through the propulsion options job the customization chapter I couldn't find an option for jet/rocket thrusters. I did see an option for auxiliary grav drive, which should be superior to a thruster based alternative whenever available, such as in the third Imperium, but what about alternate settings?

I mean, who doesn't love the image of a mech firing thrusters do dodge incoming fire or jump across a chasm, or perhaps a batmobile with "enhanced mobility" ? Tau battlesuits?

I did like the option to transform a vehicle into a ground-car. The example text spoke mainly of fliers converting to 'ground-mode'but I assume this option is available for any type of vehicle - at the risk of sounding like a mecha-fanboy, I assume I could add the wheeled option to a walker too?
 
Consider them included!

The trick here is a (simple) option that can be attached to any vehicle, from a bike to a, well, giant piloted robot. How does this look for a first pass?

Auxiliary Thrusters
Any vehicle can be fitted with auxiliary thrusters, allowing it to ‘jump’ for short distances.

Instead of moving normally in a round, the vehicle can instead make a short jump.

For every 5% (rounding up) of a vehicle’s total Spaces consumed by Auxiliary Thrusters, the vehicle will be able to make a jump of 10 metres (both horizontally and vertically). This will cost Cr10000 per Space.
 
msprange said:
Consider them included!

The trick here is a (simple) option that can be attached to any vehicle, from a bike to a, well, giant piloted robot. How does this look for a first pass?

Auxiliary Thrusters
Any vehicle can be fitted with auxiliary thrusters, allowing it to ‘jump’ for short distances.

Instead of moving normally in a round, the vehicle can instead make a short jump.

For every 5% (rounding up) of a vehicle’s total Spaces consumed by Auxiliary Thrusters, the vehicle will be able to make a jump of 10 metres (both horizontally and vertically). This will cost Cr10000 per Space.

Nice!

Yes, simple and universal rules are good, and it looks like a good start. Do we want speed to affect jumping distance? I mean, a Tau battlesuit might stand still when thrust-jumping, but I doubt the Batmobile will slow down before jumping... How about this:

Jump distance = 10 + 10*S, where S is the vehicle's current speed band. A vehicle moving at medium speed (4) would thus jump up to 10 + 10*4 = 50 m, while a stationary vehicle jumps 10 m. 10*S, miminum 10 is also an option, giving a medium-speed vehicle 40 m jump. Then again, perhaps jumping distance should only be increased in the direction of travel, so the Batmobile, moving at medium speed, jumps up to 40 (or 50) m horizontally, but still 10 m vertically... ?
 
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