AndrewW
Emperor Mongoose
Chas said:ut this boarding boat has been weirded out by the change in acceleration couches in the new rules.
That's not a change, acceleration benches where pulled in from another book, not the same as acceleration couches.
Chas said:ut this boarding boat has been weirded out by the change in acceleration couches in the new rules.
Nerhesi said:Lol - yes Chas , granted it's more of of thrust thing then stealth thing.
I think the distance bands will need a change if thrust stays as is. These 25G sdbs an space superiority fighters are going to force the issue.
Matt is aware but it's best to wait till everything in ship drives/speeds is finalized then determine if we need to Change the fact that ships can go from distant to adjacent in 2 turns![]()
The amount of Thrust required to increase or decrease
the Range Band between ships by one category, up
or down, is shown on the Ship Movement table – the
Thrust listed is the amount required to move from that
Range Band to either the next closest or next most
distant. A ship can spend Thrust over multiple rounds to
close or open a category.
Ah. Thank you Andrew. Alright, we'll see how this looks in the final rules. I liked the concept of folding away the benches for the boarding crew, which would only be a back up given the craft is gravity controlled anyway and then give them room to muster, but balance-wise it would be best if marines took the original 3 tons/6 soldiers.AndrewW said:Chas said:ut this boarding boat has been weirded out by the change in acceleration couches in the new rules.
That's not a change, acceleration benches where pulled in from another book, not the same as acceleration couches.
Chas said:Are you sure of your rules interpretation there Nerhesi? The key paragraph seems to be
The amount of Thrust required to increase or decrease
the Range Band between ships by one category, up
or down, is shown on the Ship Movement table – the
Thrust listed is the amount required to move from that
Range Band to either the next closest or next most
distant. A ship can spend Thrust over multiple rounds to
close or open a category.
So getting out of Distant range band is 2 rounds at best possible speed Thrust 25 at TL15. It takes 50 thrust to close from Distant to Very Long, so even if you have 25 thrust, it is still going to take you 2 turns (and for many thrust drive builds 3). To move out of the Very Long range band you need thrust 25, which again for the absolute best possible build at TL25 is going to take a turn in itself. Because it takes all of your thrust 25 from moving out of Very Long range, you only end up in the Long range band. Then, and only then in the next round can you move from range band Long to any other inside that i.e. up to Adjacent.
That is at top TL15 speed at best it will take 4 turns to close from Distant to Adjacent.
phavoc said:The other thing is that chemical thrusters seem like a giant step backwards in technology. It's not like it doesn't have real-world precedent, with some ships having both diesel engines for slow steady cruising and gas turbines for quick sprints. But chemical rockets just seem so inelegant in the 52nd century.
Nerhesi said:I think phavoc the saving grace of rocket boosters in the 52nd century would be their ridiculous efficiency.
Edit: yeah wbnc said it well - what kind of chemical or chemical like reaction can be super advanced
Perhaps the fuel requirement formula needs to be multiplied by (Dton_shipSize / 200)
The drive size correctly scales with ship size, but fuel consumption doesn't (driving righ now, can't double check)![]()
Glad I could helpphavoc said:So do the inertial compensator nee grav plating, now also scale up to that level? I don't recall seeing anything along those lines. Should we assume that it's capable of doing so?
And the idea that it's not your great grand-dad's LOX-Kerosene rocket works better. Super-duper fusion torch drive seems much more palatable to me.
Chas said:As it happens at this ship weight, the tons of fuel = the turns of thrust 16 the ship can do.
Reaction Drive Advantages
Fuel Efficient: This reaction drive requires 25% less fuel than normal. If two Advantages are used, it will require 50% less fuel than normal.
Reaction Drive Rating 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
% of Hull - 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% 32%
Reaction TL - 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12
Chas said:Ugh. Early morning posting rushing to work, heh.
But where are you getting TL 16 from? The Thrust 16 reaction drive is a TL12 device per the table.
Code:Reaction Drive Rating 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 % of Hull - 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% 32% Reaction TL - 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12