No more hardbacks please

duncan_disorderly said:
You don't. But my question was why are you buying "The Players Guide to Glorantha" if you aren't interested in spending money on Glorantha? - You don't need the "Glorantha the 2nd Age" book to use the Players guide, but just how useful is a book of Gloranthan Backgrounds, Occupations, races etc from someone who has no interest in Glorantha?

It can be very useful, considering it contains Backgrounds, Occupations, and Races. Players Guide provides extras for the Game, 2nd Age is a Background book. Players Guide is still useful while 2nd Age is a "settings" book.

duncan_disorderly said:
Conversley, Games should be complete and self contained. If I want to run an Elric campaign, why should I need to buy, and carry around Elric and MRQ and MRQ companion and Arms & Equipment and RQ Monsters and Legendary Adventurers, and then ignore the sections in each of the core books that are not relevant?

Repeating the information over and over again is a waste of time when you consider that Elric, Legendary Adventures, and Glorantha are just different settings for the MRQ GAME. Each should include its own unique items particular to that genre, but why repeat the core rules again and again? I can see both points here of wanting to just buy a self contained game, but if the main rulebook is smaller its no big deal.

AD&D was playable all on its own. But you COULD buy Greyhawk, or you COULD buy Forgotten Realms, or you COULD buy any of the other settings that came out. In addition there was the various class handbooks, equipment guides, extra Monstrous pages, etc for the game that you could buy or not buy as you wish.

I plan on buying Lankhmar for the info in it. Am I running a game there? Nope. I plan on buying Elric, am I running a game there? Nope. So conversley to your "why do I need to carry all these books", why do I need to buy the same rules over and over again?

Personally I wish they would have named MRQ something different so most of these arguments would go away. If the game didn't include "Rune Quest" then it could be taken as a rules set all on its own without being compared to what came before. It's a good set of rules and I think Mongoose is doing a fine job. It's the consistent whining and bi@#ching from some of the Old Guard Runequest players that makes these forums a complete pain at times with no positive problem solving to be seen. Is this game going to be the same as anything chaosium put out?

By all the gods I hope not!!!

Not that Chaosium did a bad job, but why just rinse and repeat what has been done. And if ya don't like what Mongoose is doing, no one is twisting your arm to play... so then see ya, buh bye now

-V
 
It's damn close to BRP, though. There are several of the changes that I was already using or developing for my homebrew BRP game (base skills, hit point locations without the base pool, the encumbrance system, background/profession in chargen, other stuff) . And I seem to remember that others were also experiencing some deja vu about that. When the first previews appeared last year I supported it strongly simply because of the strong similarity to BRP...but it should be pointed out that I never ran BRP strictly according to the rules as printed and I would like to be able to do that with MRQ. Maybe my expectations along those lines were set too high.

I would like to play it as is, it would be easier to sell at pick up games. But if not, it is easy to modify. If they did put out sourcebooks without the rules at a lower price I for one would no doubt buy lots more. My gaming budget isn't large, so I have to pick and choose...and most of the MRQ books so far simply don't have enough meat to draw me. The EC books may change that. If Mongoose puts too many options in too many different books and never consolidates the info they will continue to sell me a small number of the books they print. The new printing facility may turn things around for me, though. I like that POD idea.

One thing I don't want is a game that is just like old BRP, believe me. I do want games and settings I can play or at least use/read and enjoy. Glorantha isn't it for me...too high a price for what I get, there.
 
I don't mind the hardbacks - I just really whish they had a few more pages (120 would be enough) and a bit more content per page If I am shelling out $25 a pop for books, especially when some could easily have been combined into one book.

I can understand the argument for keeping the core and companion seperate (though I'd rather they were combined) but Cults 1&2?

And I'd have loved to have seen Runic Powers have made it into Magic of Glorantha.
 
Rurik said:
I don't mind the hardbacks - I just really whish they had a few more pages (120 would be enough)

Most of our future books are already being planned as being a little above this.
 
Since you got your own facility, would it be out of the question to do a few limited run holo-foil picture covers? Like a limited release run...
 
Rurik said:
I can understand the argument for keeping the core and companion seperate (though I'd rather they were combined) but Cults 1&2?

Oh, I agree with you here 100%. That should have been one book, especially with how close they came out together. Now if they would have been separated by a year or more??? That would be different.

-V
 
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