No grav tanks needed at higher TL's

GypsyComet said:
More than a few of the "too complex" boo birds really mean "I can't figure out how to break this game".

Interesting. Munchkin nervous breakdown time. Makes sense as MGT is NOT a complex game to play. Char Gen is a bit complex and unfamiliar.
 
Somebody said:
Dnd 3.x/Pathfinder = Easier/As simple as MgT

:lol:

Obviously people who only use core books on PF or 3.x. playing 1st-3rd level. Otherwise, totally dishonest answers OR never really played much MGT.
 
Somebody said:
One of the main reasons I hear for NOT playing Traveller (or GURPS) is actually - it is TOO complex from rules/detail level/complexity.

This is true, pretty much what I hear as well.
 
sideranautae said:
GypsyComet said:
More than a few of the "too complex" boo birds really mean "I can't figure out how to break this game".

Interesting. Munchkin nervous breakdown time. Makes sense as MGT is NOT a complex game to play. Char Gen is a bit complex and unfamiliar.

And is not readily breakable. Someone with amazingly successful rolls in character generation will have... three more ranks in skills, a TAS Membership, and a bucket of money. Money is far more "easy come, easy go" in Traveller than in D&D/PF. So is equipment. Having an economic advantage at the start can evaporate quickly. Having big firepower attracts big firepower in response, and PCs can become smoking boots just as easily as NPCs.

Players have to think about their success constantly, and usually without the option of firepower. No Easy Win = "too complex".
 
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