It makes more sense than no starports ever having the parts to fix TL-12 ships.
I have every starport that can repair ships have parts from TL9 up to TL15, at least the ports connected to the trade lanes.
This is another stupid way of saying that different rules apply to PCs and NPCs.
Not at all, it was a flipant comment on my part.
If you go to the speculative goods table there are plenty of freight items that could be jump drive parts. A sufficiently large lot size may indicate a complete jump drive, maneuver drive or power plant.
One of the reasons that I like Traveller over other RPGs is that the NPCs and the PCs use the same rules. btw.
Me too. I am not fan of the latest dumbed down NPC stat block.
This also means that you will never be able to just buy a used drive and then have a shipyard install it, because you can never buy a jump drive.
This is a major gap in the rules. You should be able to buy a salvaged drive, a second hand power plant, you name it. Ships are shot up, why not sell the parts that still work in the ethically challenge merchant you salvaged after the firefight...
See how little sense that makes? It also means that a small shipyard (100-400 tons of shipbuilding capacity) will never be able to build starships, since a small shipyard like that is not going to be able to afford to buy multiple jump drives and then have them shipped to them, and then have them just sitting around waiting to get installed in ships or waiting to get stolen by PCs.
When you go to the starport to commission the ship to be built the starport puts the order in for the drives it needs if they are not in stock, considering the time it takes to build the ship the tranport time for the components is trivial.

By your logic, only like 12 business in all of Imperial Space can buy jump drives. That makes no sense.
My logic does not say that at all, I'm not sure how you interpret it that way. The megacorporations are the major shippers, the trade tables are for the boxes left at the warehouse...
Since when do We only use current rules? If I go by that logic, we can't use any Canon unless it is strictly MgT2 published.
In which case it is canonical that shipyards can import parts from other worlds - give me a moment and I will find the exact quote.
If that is the route you want to take, then rewriting 40+ years of Canon is easy. There is no 40+ years of Canon. There is only what Mongoose puts out now.
I take it you are being a little tongue in cheek here - I am infamous for being a curmudgeonly old grognard that wants previous canon taken into account at all times

Be that as it may, Mongoose now decides what the OTU is, so when an author states Imperial Starports are TL12 I ignore that author.
We can go that route if you wish, but understand that Mongoose has written very little Canon as opposed to the 40+ years of material published previously for Canon, but in this particular case, see below.
The issue is not what they write, it is the way the little bits conflict, contradict, or have consequences that are just not thought out.

For example I nearly tore up the latest issue of Riftbreaker when it got to the last page - the comic's author is promoting the erroneous fanon that a gravity well is needed for jump
High Guard, page 68. Manufacturing Plants. Advanced Manufacturing Plants become available at TL-10. There is no upper limit on the TL of goods that you can put out with this plant. There should be, but there isn't. The same way a Basic Plant can put out TL-9 goods while only being a TL-7 Manufacturing Plant.
That's because the author messed up, or the editor messed up, or the playtesters messed up. No one actually used those rules and then came to the correct conclusion that you have arrived at, there should be a TL cap on a manufacturing plant based on the TL of the plant.
The maintaining the TL-16 ship in a TL-0 field? That comes from the new SOM. I can go and look up the page number if you need Me to go find it again.
No need, as time goes by the errors in the SOM stack up, again because of the usual factors.
Which is why I always harp on quality control. That seems to be Traveller's biggest issue.
Not quality control, their product is very good, it is just that too many of their authors do not know the old canon as well as they think they do, while other authors just make up new rules and subsystems on a whim without adequate editorial and playtesting oversight.
Yes, we do.
And hopefully will continue to do so for many years to come
Even if (the collective) we spend a lot of time critiquing...