All,
I'm new to the forums here, and to the Mongoose version of Traveller.
A super brief bit of background: I've bought (probably) every version of Traveller since the game originally came out in the 70s (I was 10 at the time). However, I've never been able to actually play because I was always the only guy I knew who wanted to play it.
I'm in a cool group of gamers now though. They are open to various pick-up games or side campaigns when the main game runner needs a break, so I'm hoping to maybe run a side game. After all these years of owning Traveller, and having spent .... unknown or unspeakable amounts of money on it just for the fun of reading ... I may actually get a chance to play or run.
With that out of the way
... I have a few questions.
1) Are there any character creators for Mongoose Traveller? I should Google this, I just haven't yet. I'm really here to ask other questions, just figured I'd throw this one in.
2) I see in the core book that it takes as many weeks of training to get a skill-up as you have skill point totals greater than zero. Is that really the case, and what constitutes a week of practice or training?
I'm just thinking, lets say most players do an average of 4 Terms, and each term they can get 1 skill for sure, and a chance at a second skill if they get promoted and survive, and a smaller chance for a skill during a life event, at a rough average of 2 skill points per Term. You also pick up 1 or 2 skills as you (if you) advance ranks, and you might get a skill as you muster out.
Am I correct then that a typical character will have something like around 8-12 points in their skills (say Pilot 2, Gunner 1, Computers 1, Gun Combat 1, Vacc Suit 2, Zero G 1, Broker 1, Melee 1) and that it will take (in this example) 10 weeks of "practice" to pump any of them up by a point? And then 11 weeks to pump the next point?
I'm just wanting to make sure I'm understanding the way it typically works for campaigns.
3) As I look at the traveller map site and ponder all the Canon that has come out over the years, I'm feeling a little overwhelmed. As long as I've been reading about the Spinward Marches, I'd like to run a game there, but darned if those UPP (or I guess now its the UWP since UPP is for characteristics now) numbers dont make me feel that ... well ... the whole darned universe is known. Even in the Marches. I mean, there is no true "beyond" or unknown near the Marches is there? I guess my question is this ... where exactly and how exactly do you run a campaign with a little mystery in it, when everything is so well established?
I cant psychologically change campaigns. I either use them or chuck them and make my own. So, I'm very much leaning to just doing my own thing, but then all the Careers, and stigmas about Psionics, and justifications for Humaniti and other races being as they are due to the Ancients (or the Ancient) ..... well it would make the core rules and additions seem out of place. Of course I could just make my own stuff and go with it anyway.
I dunno. That last section wasn't too focused.
Hopefully you folks can maybe comments or make suggestions. I'd appreciate it.
Thanks!
I'm new to the forums here, and to the Mongoose version of Traveller.
A super brief bit of background: I've bought (probably) every version of Traveller since the game originally came out in the 70s (I was 10 at the time). However, I've never been able to actually play because I was always the only guy I knew who wanted to play it.

With that out of the way

1) Are there any character creators for Mongoose Traveller? I should Google this, I just haven't yet. I'm really here to ask other questions, just figured I'd throw this one in.
2) I see in the core book that it takes as many weeks of training to get a skill-up as you have skill point totals greater than zero. Is that really the case, and what constitutes a week of practice or training?
I'm just thinking, lets say most players do an average of 4 Terms, and each term they can get 1 skill for sure, and a chance at a second skill if they get promoted and survive, and a smaller chance for a skill during a life event, at a rough average of 2 skill points per Term. You also pick up 1 or 2 skills as you (if you) advance ranks, and you might get a skill as you muster out.
Am I correct then that a typical character will have something like around 8-12 points in their skills (say Pilot 2, Gunner 1, Computers 1, Gun Combat 1, Vacc Suit 2, Zero G 1, Broker 1, Melee 1) and that it will take (in this example) 10 weeks of "practice" to pump any of them up by a point? And then 11 weeks to pump the next point?
I'm just wanting to make sure I'm understanding the way it typically works for campaigns.
3) As I look at the traveller map site and ponder all the Canon that has come out over the years, I'm feeling a little overwhelmed. As long as I've been reading about the Spinward Marches, I'd like to run a game there, but darned if those UPP (or I guess now its the UWP since UPP is for characteristics now) numbers dont make me feel that ... well ... the whole darned universe is known. Even in the Marches. I mean, there is no true "beyond" or unknown near the Marches is there? I guess my question is this ... where exactly and how exactly do you run a campaign with a little mystery in it, when everything is so well established?
I cant psychologically change campaigns. I either use them or chuck them and make my own. So, I'm very much leaning to just doing my own thing, but then all the Careers, and stigmas about Psionics, and justifications for Humaniti and other races being as they are due to the Ancients (or the Ancient) ..... well it would make the core rules and additions seem out of place. Of course I could just make my own stuff and go with it anyway.
I dunno. That last section wasn't too focused.
Hopefully you folks can maybe comments or make suggestions. I'd appreciate it.

Thanks!