Devilmountain
Mongoose
While we are on the subject of random world builders is there a random alien species builder in any of the books?
No, but there is an excellent third party product, Flynn's Guide to AlienDevilmountain said:While we are on the subject of random world builders is there a random alien species builder in any of the books?
Results that contradict well established laws of nature.BP said:Broken?![]()
rust said:Results that contradict well established laws of nature.BP said:Broken?![]()
PrinceYyrkoon said:Oh, and Traveller contradicts the well established laws of nature anyway!![]()
Well, I do.Devilmountain said:I don't play a role playing game for science and reality anyway.
Most of the UWPs of the worlds of the Third Imperium have been createdDevilmountain said:by the way, how do tiny worlds have dense atmospheres...ever since using the world creation system I've been trying to figure that out.
A lot of that data was generated by amateurly written basic programs and then damaged in storage and transmission back in the day... greatly exaggerating or falsely creating the flaws in the design system...rust said:...Most of the UWPs of the worlds of the Third Imperium have been created with previous versions of Traveller, especially Classic Traveller.
These UWPs have become "canon", although many of them are the results of a design system that was much worse than that of Mongoose Traveller, and created many absolutely implausible UWPs.
It depends on the definition of "tiny", in my view there are a number ofBP said:Of the things you mentioned: FTL/Gravitics/portable effective lasers - most especially terrestrial similiar aliens - I would find the tiny dense atmo planet the least stretch of believable...
Clever editing ... :wink:I like your delimited lines, how do you do that?
Most definitely - part of the reason I have never played in the 3I (though its more the pet derived aliens to be surerust said:...It depends on the definition of "tiny", in my view there are a number of UWPs of Third Imperium planets that are quite implausible - if not impossible - in this regard.
BP said:When I first got a hold of CT Scouts I immediately made subsector/system generators (Timex Sinclair, TI-99/4a, Apple II and Commodore - I did as much progamming for Traveller as actual play) - but I typically only generated 4 subsectors for any given campaign (maybe 4 sectors total over those early years and different computers).
Rikki Tikki Traveller said:Also, don't forget that planet-side sensors will have had time to examine nearby star systems.
Star and GG locations everywhere in the subsector should probably already be known.
True if you use the game and its setting as they are written, but it is notPrinceYyrkoon said:However, there are several glaring issues with the game which shoot down any thoughts of it actually obeying the natural laws of the universe.
My setting uses the optional hyperdrive and gravitics, but gravitics are on-BP said:rust - are you playing with Gravtics and Jump? I know at least one board member has made a go at spacecraft without gravitics. Not sure if anyone used STL stellar travel...