Little_Hercules
Mongoose
Hello all,
I'm new to the Runequest System!
I purchased a Runequest II Core Book about 2 years ago along with Vikings, Monster Coliseum and Arms and Equipmet Guide books. But could never find players in my area who were intersted in playing too much.
Recently I had a few players who were open to try it.
I liked everything about Runequest but the magic system, it seemed a little too open to everyone in the world as it seemed everyone gets common magic spells so it's not as traditional as a normal Sword an Sorcery setting where magic is limited to Magic Caster only per say.
So, I decided to go with Fantasy setting like the TV mini seriers and book trilogy "Earthsea" where magic a little rarer and more of a gift to have it and to cast it per say. The Fantasy Setting I'm trying to go with though is not Earthsea exactly but very similar with a viking flavor to it
So the game setting is using Runequest II rules with a magic rare theme along the line of Vikings Runequest II as we've added some Viking flavor to the setting as mentioned.
I have had one player not stop pushing the issue of magic in the game to the point now where I have given up on trying to play and run the game now. The player in question kept trying to make magic more popular and allow players to be warriors and cast spells. The player want's Glorantha type game and I kept keep saying no to that game as we're doing a magic rare theme and the only spell casters in the game are actual spell casting classes like Sorcerer, Witch, etc.
I handicapped Magic using classes in the game that I was trying to get off, since all non magic casting classes, warriors, Craftsmen, thieves, etc. in this game cannot cast magic anymore as it more of a traditional theme so to kinda counter balance the game out and warriors and any other class cannot cast magic I handicapped Magic casting classes with in the game making it harder for magic casters in combat styles as magic caster now have to pay double the skill points and its now an Advanded skill for Magic Casters
This was done to allow those who play others Classes in this game an edge back as the magic was taken away from them. And as I see it looking spells even with the Handicap in place Spell Users can be very powerful and superior to the other classes that do not have magic spells !!
Does anyone see where this setting can't be done by using Runequest rules and make it work? Does anyone see where the way the handicapc was put in place to the magic casting classes that was done is this too unfair since all other classes can no longer cast magic.
I'm just seeking a little insight and possible help as I'm new to the system and dearly love the game mechanics of Runequest II but not the whole Glorantha setting thing!
Thanks!
I'm new to the Runequest System!
I purchased a Runequest II Core Book about 2 years ago along with Vikings, Monster Coliseum and Arms and Equipmet Guide books. But could never find players in my area who were intersted in playing too much.
Recently I had a few players who were open to try it.
I liked everything about Runequest but the magic system, it seemed a little too open to everyone in the world as it seemed everyone gets common magic spells so it's not as traditional as a normal Sword an Sorcery setting where magic is limited to Magic Caster only per say.
So, I decided to go with Fantasy setting like the TV mini seriers and book trilogy "Earthsea" where magic a little rarer and more of a gift to have it and to cast it per say. The Fantasy Setting I'm trying to go with though is not Earthsea exactly but very similar with a viking flavor to it
So the game setting is using Runequest II rules with a magic rare theme along the line of Vikings Runequest II as we've added some Viking flavor to the setting as mentioned.
I have had one player not stop pushing the issue of magic in the game to the point now where I have given up on trying to play and run the game now. The player in question kept trying to make magic more popular and allow players to be warriors and cast spells. The player want's Glorantha type game and I kept keep saying no to that game as we're doing a magic rare theme and the only spell casters in the game are actual spell casting classes like Sorcerer, Witch, etc.
I handicapped Magic using classes in the game that I was trying to get off, since all non magic casting classes, warriors, Craftsmen, thieves, etc. in this game cannot cast magic anymore as it more of a traditional theme so to kinda counter balance the game out and warriors and any other class cannot cast magic I handicapped Magic casting classes with in the game making it harder for magic casters in combat styles as magic caster now have to pay double the skill points and its now an Advanded skill for Magic Casters
This was done to allow those who play others Classes in this game an edge back as the magic was taken away from them. And as I see it looking spells even with the Handicap in place Spell Users can be very powerful and superior to the other classes that do not have magic spells !!
Does anyone see where this setting can't be done by using Runequest rules and make it work? Does anyone see where the way the handicapc was put in place to the magic casting classes that was done is this too unfair since all other classes can no longer cast magic.
I'm just seeking a little insight and possible help as I'm new to the system and dearly love the game mechanics of Runequest II but not the whole Glorantha setting thing!
Thanks!