Mage said:
Its ghostbusters. I don't need a reason. It sounds bloody terrible.
It was an absolute hoot. It really captured the flavour of the films and was damned funny to read (especially the sample contract small print). This was the game that signalled to Chaosium that they could make it as a design house more than as a publisher. Things didn't pan out that way, but Ghostbusters was a real gem.