A few pistol Talents (as cheetor specifically requested some, and I tend to agree). Maybe something like this:
Pistol Whip
Use: Passive
The Hero is never at a loss to improvising a weapon, and can use any pistol weapon as a club in melee actions. [Note: please fix clubs so they're better than knives though?]
Wild Shooting
Use: Activate (Shoot)
Pulling the trigger repeatedly, the Hero shoots wildly at anything that moves. While 2 actions have been expended, the Hero may take 3 Shooting actions in total. [Possible restrictions: 1D pistols only? No criticals can be scored? -1 to Shoot for each shot? Could potentially use Pistol Whip as the beginning of a Talent tree.]
Accurate (for pistols)
[Exactly as Accurate for rifle, but maybe renamed (to avoid confusion).]
Perhaps some melee Talents:
Careless Charge
Use: Action (Melee)
The Hero charges forth with wild abandon, and may add an additional 2" [1D5?] to its normal movement to get in close with an enemy. However, all the impetus of the charge is expended in covering the extra distance, so the Hero will not benefit from an extra Melee Dice as usual with a charge over 3".
Eyes in the Back of My Head
Use: Passive
This Hero is never susceptible to multiple attackers, and if more than one enemy model is in contact with the Hero during Melee, the attackers will not gain the usual bonus Melee Dice or +1 to Melee.
Using the Numbers
Use: Passive
Prerequisite: Eyes in the Back of My Head
Never overcome by the weight of numbers, this Hero can actually use multiple Melee attackers against each other, by using a combination of ducks and throws. If the Hero is in contact with more than one enemy model, the Hero gains +1 Melee Dice for each one above the first. (Example: A Hero is in contact with three enemies, so gains +2 Melee Dice for any Melee action against any one of the enemies.)
Possible variations of the above could be something that instead allows a Hero to fight multiple enemies with one Melee action (at penalty, probably).
I'd also love to see some movement-based Talents come in. A few suggestions:
Light Feet
Use: Passive
During movement, the Hero is able to jump over any obstacle up to 1" high without any movement penalty. The Hero must succeed at an Agility check, or its movement for that action will stop there, losing any subsequent move still available.
Quick Dodge
Use: Passive
Prerequisite: Light Feet
During an intense firefight, cover is usually the first port of call, but some individuals learn to do without. If the Hero is not able to benefit from cover when being shot at, it may add +1 to its Agility to avoid the shot. This may not be used against weapons with the Spray or Explosive special rules, since they cover too much ground to effectively avoid.
Jump!
Use: Action (Move)
Prerequisite: Quick Dodge
In addition to its full move, the Hero may attempt to jump over any gap between two level surfaces. [Variant one] Roll 1D5. This is the number of inches of air the model may cross. The roll must be made AFTER the player has committed to the jump, so if the model doesn't have sufficient movement to make it across, it falls in the gap, and will take damage [as per some falling rules?]. [Variant two] The model may jump over a gap of up to 5" on a successful Agility check. If the check is failed, the Hero must end its turn next to the gap, and may use no additional remaining actions (it's too unnerved).
Lighter Feet
Use: Passive
Prerequisite: Jump!
The Hero is now able to jump over obstacles up to 2" high, and no Agility check is needed. It can also re-roll jumping over gap with Jump! if it fails the first roll.
And one final Talent:
Wealthy
Use: Campaign
Some individuals have access to the better things in life, either through underworld contacts or simply through having a huge stack of unmarked creds. You can spend 50% more on this Hero's equipment than the normal listing allows for. (Example: Jimmy Threetime, a Punk Hero, may be purchased up to 75 Credits worth of weapons, armour and equipment, and an additional 50 Credits from being a Hero. If Jimmy Threetime is made Wealthy, he may have an additional 37 Credits (half of 75, rounded down) spent on him. Note, he doesn't get any more from the bonus of being a Hero).