New tactics for an Evo world

I do actually know the diferance between the two, what Im saying is I dont remember a huge template being put down for anything other than the nukes. Unfortunatly I've made the mistake of leaving the rulebook round someones house on the mistaken assumption that it meant they wanted to play, as opposed to letting it vgather dust in someone elses house, so I cant check myself.
But on the Evo forum plenty of people are saying the new firezone is a 6 inch radius fire zone! As Jose is saying, thats a huge amount of the board if its true, and just seems like its yet another thing which is going to change the way the game is played quite drastically.

====,. Edit
ok, Im getting a bit confused since when it said a 6 inch firezone in the rules i took it to mean a 6 inch template (Which is the bug central), other people are saying its the nuke template...
What I have notticed its that this might explain why some people think the MI are unbeatable and other people thought the game was balanced though :D
 
Never saw it as a problem as when the fire zone is created, you only have that much damage die to roll.
The concentrated fire of LAMI mean for instance that for the same amount of damage dice ( if you try to follow my thinking) you have to allocate them to less bugs thus ensuring those bugs have to roll more for a save.
auto trait: 6" radius
without auto trait: 3" radius.

That's why I hope we can split up LAMI squads for instance.

s
 
I think everyone should just read the rulebook.
The firezone is measured from the target model, it's not a template.
You pick a model anything within 6" of him is a viable target (3" for non auto weapons).

So, in most cases it is 12" across.
The rules are really clear.
I just assumed that would be one of the things that would change.

But if you've been playing firezones that are 6" across, you'll have some issues with game balance.
(I always felt the fire zones were too big. E.g. if firing at a target just 2" away, you could also take out a model 8" away) Seems like a lot of spread to me. But that's the way the rule works :)
 
It probably isnt so much of a problem to be honest, and it says alot about how much i've been playing of late since icant remember... Im hardly an expert on this it seems, it was just my immediate knee jerk reaction was that it seemed a lil big.
 
It does, until you consider that models can be 6" from their unit leader and the actual area that a bug unit covers with relatively few models.
It gets brutal when MI fight MI though.
 
When it comes to balance, I have just one gripe.
Brain bugs psychic powers.

For the rest, everything is outmanoeuvrable.

Never had a problem with fire zones (hey, I'm the MI player)

We always had a 50/50 in wins between MI and bugs

S
 
JoseDominguez said:
I think everyone should just read the rulebook.
The firezone is measured from the target model, it's not a template.
You pick a model anything within 6" of him is a viable target (3" for non auto weapons).

So should you :lol: The centre of the fire zone can be open ground, no need for it to be a model.

In all cases, Line of Sight is traced as a straight line from the centre of each of the fi ring models to the centre of what is called the Fire Zone (this need not be an enemy model, and can in fact be open ground, if it is advantageous in fi tting more enemy models within the Fire Zone). A Fire Zone is simply a 6” radius

LBH
 
Ya, just from a playtesting point of view, it really makes the game flow a lot differently now that EVERYTHING gets an extra 6" (essentially). It gives a nice boost to armies with mostly shorter ranged weaponry
 
So, I guess lami are getting a 3" radius fire zone for some reason? That's odd. Do they have a splitting fire rule to spread those out more?

If so, then they get numbers to make up for poor shooting, but some of the fire from those numbers goes towards splitting fire zones.

I wonder if they can make it so for every trooper's damage dice forfeited they gain an inch of fire zone.
 
MaxSteiner said:
I do actually know the diferance between the two, what Im saying is I dont remember a huge template being put down for anything other than the nukes.

Hmmm...Kill zone was 6" radius in SST as well before. Nothing changed(atleast for weapons that were auto. Non-auto weapons got boost).
 
Well, as far as tactics go...

I'm remembering now that I never submitted any of my bug tactics articles because I got wind of SST: Evo fairly early (so it didn't make much sense for me to submit anything because once SST:evo was announced, the SST wargame info in S&P switched mainly to previews and BF:Evo stuff). Many of the tactics will still work in SST:Evo, but a lot is changing. Once everything is pretty much set in stone, I'll try to see if I can get a few Bug tactics articles in S&P to help people ease into SST:Evo.

Now, who wants to be in charge of reminding me so I don't forget? :)
 
Voracioustigger said:
I'm remembering now that I never submitted any of my bug tactics articles because I got wind of SST: Evo fairly early (so it didn't make much sense for me to submit anything because once SST:evo was announced, the SST wargame info in S&P switched mainly to previews and BF:Evo stuff).

I too HAD submissions, or at least lengthy posts, in mind as well, but have been bottling them up/stifling them for precisely that reason.

Speed the day!
 
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