MaxSteiner
Mongoose
Ok, amongst the myriad of topics in a thread yesturday (probably quite rightly deleted) was some very sensible and right thinking stuff about how old methods of play just wont work in Evolution, due the the 'tweaking' of some rules and the removal of others.
I'm thinking it might be worth while to have a thread discussing what wont work, and what will work in this brave new 1 reactioned world.
I'm thinking the MI will need the most help at this stage (Which is scary because bugs won most of the games i played...), it seems the way they're played will have change immensly by the time the new game is out. Possibly jumping every turn would work, or perhaps an increased reliance on relients to increase the rate of fire. It could well be that the new method of creating platoons (Im assuming here since the book wont be out for a while) and the min/maxing thats bound to follow will help overcome some of the problems.
Flamers seen to have taken a nose dive in utility too.
Bugs seem somewhat less effected since all the need to do is take larger units, although of the specialied bugs have taken a hit, firefrys for instance, Im not to sure when the new reaction to shooting occurs, but it would seem to render the jumping ability somewhat moot.
Cliff mites become a stranger breed entirly, since as was mentioned no ones going to waste their one reaction per turn on them, and the new fire rules mean they're custom built for filling up firezones. The image of hundreds of cliffmites marching in front of a menacing thorny tanker springs to mind.
Assasins and infiltrator seem to become more useful for forcing reactions from players, since they have that essential mix of scariness and 'potential one turn killability'.
Tunneling seems a bit less useful these days, since the need to hide underground is somewhat reduced. Could still be useful as the brain bugs budget version of shield we all know and love, and could still be used to deliver that tanker to the building the dumb federation lackeys are standing on, but the days of all underground deployment seem to be gone.
Warrior bugs seem by far the most useful once again. With the dramatically reduced amount of fire going on the carrion bug upgrades seems to offer virtual immunity, a unit of 15 per MI unit and you'd seem to be well on the way to victory
Anyway those are off the top of my head, and I'd be interested to hear what other new tactics will replace the tried and tested plays of the past (Unless its someone insisting nothings gonna change again )
I'm thinking it might be worth while to have a thread discussing what wont work, and what will work in this brave new 1 reactioned world.
I'm thinking the MI will need the most help at this stage (Which is scary because bugs won most of the games i played...), it seems the way they're played will have change immensly by the time the new game is out. Possibly jumping every turn would work, or perhaps an increased reliance on relients to increase the rate of fire. It could well be that the new method of creating platoons (Im assuming here since the book wont be out for a while) and the min/maxing thats bound to follow will help overcome some of the problems.
Flamers seen to have taken a nose dive in utility too.
Bugs seem somewhat less effected since all the need to do is take larger units, although of the specialied bugs have taken a hit, firefrys for instance, Im not to sure when the new reaction to shooting occurs, but it would seem to render the jumping ability somewhat moot.
Cliff mites become a stranger breed entirly, since as was mentioned no ones going to waste their one reaction per turn on them, and the new fire rules mean they're custom built for filling up firezones. The image of hundreds of cliffmites marching in front of a menacing thorny tanker springs to mind.
Assasins and infiltrator seem to become more useful for forcing reactions from players, since they have that essential mix of scariness and 'potential one turn killability'.
Tunneling seems a bit less useful these days, since the need to hide underground is somewhat reduced. Could still be useful as the brain bugs budget version of shield we all know and love, and could still be used to deliver that tanker to the building the dumb federation lackeys are standing on, but the days of all underground deployment seem to be gone.
Warrior bugs seem by far the most useful once again. With the dramatically reduced amount of fire going on the carrion bug upgrades seems to offer virtual immunity, a unit of 15 per MI unit and you'd seem to be well on the way to victory
Anyway those are off the top of my head, and I'd be interested to hear what other new tactics will replace the tried and tested plays of the past (Unless its someone insisting nothings gonna change again )