dmccoy1693
Cosmic Mongoose

I'm trying something new with my ships. What are your thoughts on this? Feel free to be brutal. And please ignore the lack of labels.
fthlagen said:Nice plans - would like to see external rendering.
fthlagen said:A 75t fighter is a big piece of kit to transport and with a single hardpoint, I'm not sure it pays for its keep. I can however see some advantages:
dmccoy1693 said:Another advantage is that a 10 ton fighter can only have a single weapon while a 75 ton can have up to 3. I'm not even sure that it is limited to 1 hardpoint. The Traveller Main Rulebook and High Guard (p 61) almost seem to disagree. It is not obvious until you get to the 90 ton fighters.
Thanks for the feedback.
Small craft are any vessel under 100 tons; all small craft are incapable of Jump and are constructed using their own rules which will be presented in a future supplement.
AndrewW said:The Traveller Core Rulebook ship construction doesn't cover small craft use High Guard for that.
This was produced with Cosmographer. I tried making them in Photoshop and in Microsoft Visio. Both took far too long and I think I like the results of this better.lexx2503 said:Nice ship plans. What do you use programwise to make your layouts?
dmccoy1693 said:AndrewW said:The Traveller Core Rulebook ship construction doesn't cover small craft use High Guard for that.
I know. The poster made reference that both 70 ton and 10 ton craft have only 1 hardpoint (since the TMB says that there can only be 1 hardpoint/100 tons). High Guard doesn't say anything about small craft and hardpoints. It talks about number of ship weapons that can be mounted to a small craft. It also says that there must be atleast 1 turret/3 ship weapons mounted on a small craft. From 10-80 tons, all weapons can be on a single turret so there is no problem there. But at 90 tons, a small craft can have 4 mounts, requiring a yet un-created quad mounted turret or more than 1 turret => more than 1 hardpoint. So High Guard and the Main book disagree.
In short, I was politely disagreeing with the poster.
dmccoy1693 said:This was produced with Cosmographer. I tried making them in Photoshop and in Microsoft Visio. Both took far too long and I think I like the results of this better.lexx2503 said:Nice ship plans. What do you use programwise to make your layouts?
lexx2503 said:Thanks! I have been using Inkscape so far to okay results. Always good to know what others have found for ship plan making. Keep up the good work.
phavoc said:dmccoy1693 said:AndrewW said:The Traveller Core Rulebook ship construction doesn't cover small craft use High Guard for that.
I know. The poster made reference that both 70 ton and 10 ton craft have only 1 hardpoint (since the TMB says that there can only be 1 hardpoint/100 tons). High Guard doesn't say anything about small craft and hardpoints. It talks about number of ship weapons that can be mounted to a small craft. It also says that there must be atleast 1 turret/3 ship weapons mounted on a small craft. From 10-80 tons, all weapons can be on a single turret so there is no problem there. But at 90 tons, a small craft can have 4 mounts, requiring a yet un-created quad mounted turret or more than 1 turret => more than 1 hardpoint. So High Guard and the Main book disagree.
In short, I was politely disagreeing with the poster.
You many only mount a maximum of three energy weapons in a small craft. And a 100ton small craft can potentially have 5 total starship-class weapons. However weapons 4-5 cannot be energy weapons, so that means they can only be a missile or torpedo.
In theory, our 100 ton fighter can mount 3 lasers and carry 2 torpedoes, with each torpedo still massing 2.5 tons but taking up a single weapon slot. One ton of fire control must be set aside for the fixed or turreted mounts.