No, it's more like having a setting where there are no problematic Hivers and K'Kree, no Aslan sexism, where the Ancients' back story is completely different - or there may be no back story - and where, most importantly, Mongoose can retain the rights to their setting even if MWM and FFE withdraw the 3I license.Reynard said:So far let's get rid of the interstellar travel and communication systems, lose the social system , rework the world generator and redo the character creation system... Sounds like we're bulldozing the building but keeping the sign.
alex_greene said:No, it's more like having a setting where there are no problematic Hivers and K'Kree, no Aslan sexism, where the Ancients' back story is completely different - or there may be no back story - and where, most importantly, Mongoose can retain the rights to their setting even if MWM and FFE withdraw the 3I license.Reynard said:So far let's get rid of the interstellar travel and communication systems, lose the social system , rework the world generator and redo the character creation system... Sounds like we're bulldozing the building but keeping the sign.
High Orbit Drifter said:But what you have is a generic SF role playing game. Not in itself a bad thing, if the basic rules are good, but harder to sell. Traveller is a BIG name. "Generic Science Fiction Game" is not
At least until RPGs are as mentioned causually on the Daily Show or Good Morning (City You Live In) without a snicker or story about teenage Satan-worshipers.
Wil Mireu said:High Orbit Drifter said:But what you have is a generic SF role playing game. Not in itself a bad thing, if the basic rules are good, but harder to sell. Traveller is a BIG name. "Generic Science Fiction Game" is not
Traveller IS a Generic Science Fiction Game - even more so since Mongoose started publishing it, and nowadays Traveller is generally thought of as such too. It kinda amazes me that people still think Traveller = Third Imperium, when it really obviously isn't.
I have no idea where you're living that you think that this still happens - while it may have happened in the 1980s, people who think that roleplaying is about 'teenage satan-worshippers' are the ones who get snickered at nowadays.
It's all in how you explain it and who your audience is. Not everyone is the same.High Orbit Drifter said:Here is a neat trick - try explaining RPGs to your relatives during a holiday get together. I bet you'll get at least 50% blank face/polite attention reactions.
hdan said:Don't forget Terra/Sol. That one pushed into transhumanist space opera.
But I think I like what you're getting at. Update the computer and cybernetic assumptions a bit, and assume that most people will have at least some "wafer jack" level upgrades in themselves.
Wil Mireu said:Traveller IS a Generic Science Fiction Game - even more so since Mongoose started publishing it, and nowadays Traveller is generally thought of as such too. It kinda amazes me that people still think Traveller = Third Imperium, when it really obviously isn't.
Epicenter said:Wil Mireu said:Traveller IS a Generic Science Fiction Game - even more so since Mongoose started publishing it, and nowadays Traveller is generally thought of as such too. It kinda amazes me that people still think Traveller = Third Imperium, when it really obviously isn't.
I'd have to disagree with this as something that doesn't really jive with reality.
F33D said:I think it would be a good idea to create a whole new setting for Trav. On a commercial basis. Not a different system (2300) and the like. The 3I is old & moldy at this point.
Wil Mireu said:Sorry, but it does very much "jive with reality". Traveller is a generic SF ruleset. Judge Dredd (and the other 2000AD games), 2300AD, Hammers Slammers, Outer Veil, Terra/Sol etc all attest to that. They use the Traveller ruleset, but are not 'Third Imperium' and most of those are nothing like the 3I setting.
alex_greene said:The tech tables would have to be amended to include commonplace technologies not allowed in the OTU below TL 17 - and then there would be the inevitable outrage chorus of "That's not allowed at that Tech Level in the 3I setting!"
Yes, the Traveller rules support a certain kind of Golden Age science fictionsimonh said:However I'd say that the core Traveller rulebook isn't at all generic. Apart from about one page worth, in total, of sidebar options that are perfunctory at best, it sticks pretty solidly to a single set of social and technological assumptions. It does provide basic support for a fair variety of possible campaign types, but only a fairly narrow set of setting assumptions.
Legend is a BRP clone, and therefore a science fiction version of it could beHopeless said:So just for clarity do you mean they should think about adapting a version of Legend for science fiction games?
dragoner said:Traveller, trademark, copyright, etc.; is intimately tied to the 3I. For example, would you do the 3I without Traveller? Probably not. Judge Dread and the other games, et al; while cool and that use the mongoose core rules, but they wouldn't be called "Traveller". There is no onus to use the house setting though.
Hopeless said:Assuming that Traveller and the Imperium are unavoidably linked and can't establish a separate setting that is Mongoose's alone as far as Traveller is concerned?
rust said:Yes, the Traveller rules support a certain kind of Golden Age science fiction
settings, but they do not support many other types of settings. At the mo-
ment I am working on a setting based upon the German Perry Rhodan series,
and it would be almost impossible to modify the Traveller rules for this set-
ting.
Hopeless said:Assuming that Traveller and the Imperium are unavoidably linked and can't establish a separate setting that is Mongoose's alone as far as Traveller is concerned?