Captain Jonah
Mongoose
McKinstry said:All in all, in larger battles it can be a wash but in smaller (under 8 ships) it could be a dramatic difference maker. It is interesting that a Scout 3 Kzinti costs 180 and that Scout 4 Gorn is 160.
Well aside from the one extra scout channel the Gorn has turn mode 6, 18 shields, a grand total of 4 Phaser 1s with the Gorn arcs and 2 Phaser 3s.
The Kzinti on the other hand has turn mode 4, Agile, wider Phaser arcs, its Phaser 3s are T, it has slightly less hull but 24 shields making it 20+ and most of all it has Drone 4 whereas the Gorn has given up all heavy weapons. In comparison the Gorn seems expensive or the Kzinti ship cheap.
Scouts with Drones are far more powerful than Plasma ships which either have no heavy weapons or cannot fire them without blinding the sensors. The HDS is a poor scout in that it can either fire a very small plasma load or scout but not both, the Kzinti can scout AND fire 4 Drones every turn. Plus the wording for the 4th ship is “The Scout may attack the scouting target with its Drones” making any Drone armed scout vastly more powerful and the cost should reflect that.
Drone bombardment ships with scout sensors are going to be absolutely horrible and I foresee a move to revise the Drone rules again later on when people start realising that the three ship limit in an environment with D5WDs and the like puts us right back to 18+ Drones on a single target.
The Kzinti CM scout is 20 points more expensive than the CM and swaps four disruptors for three scout sensors. Replace two MCs with MSCs in a larger Kzinti fleet and that’s two 16 Drone attacks every turn. Use terrain to hide from that Gorn scout to stop it blocking your attacks or even just kill it fast. It can block 4 ships drones (mostly) so hit it with the other 4 ships.
*Lights the bonfire for a quick Scoutdad BBQ* :lol:
Comparisons with other versions don’t work due to how very different ACTA-SF is compared to SFB and FC. Drones don’t crawl across the map getting shot at by everyone for free, it takes a Special Action to defend another ship rather than just an unfired Phaser in arc. A sensor stopping all Drones from a ship or 1D6 Drones compared to how hard it is to otherwise stop them is about fair.
Overall the scout rules give and take. I’m glad its line of sight, having scouts hiding behind terrain and still having an affect seems wrong to me. But scouts for the Drone races bring a lot of advantages to the table. One Gorn CLS can do a lot but it is going to take two or three to completely lock down a Drone heavy fleet and that’s just the Drones. They still have a lot of Phasers and Disruptors.
The fact that Drone bombardment ships come in with scouts ramps up the Drones per target number a lot and throw in the battleships and new stuff with the next expansion and the Drone races have very little reason to complain. Yes a scout 4 is good, yes it can stop a lot of Drones. Then when it’s dead you still have a lot of Drones and the ability to fire 4 ship groups including the scouts.
There is very little here for the Kzinti to complain about, quite the opposite overall.