In Traveller fighters aren't quite the same effective power that they are in real life. Though one would expect that force projection would always be a useful concept, Traveller mostly models WW1 ships, where whoever has the biggest guns and heaviest armor tends to win the slugging matches (poor armor design and usage of up-gunned cruisers in your line of battle aside).
But smaller system navies might find smaller carriers to be of greater use when trying to fight smaller foes like pesky pirates and insurgents flying around in small freighters. The Krylov will displace about 40k tons, carry 46 aircraft, and also have a semi-catamaran hull style. It's carried stores (fuel, ammo) for the onboard aircraft will be relatively small, however the plan would be for it to operate with a supply vessel for engagements further from home, or ones that are expected to be high tempo.
Having a dedicated supply vessel (or fleet train) is something that most Traveller doesn't really get in to. The old adage of tanks and infantry win battles, but logistics wins wars seems quite appropriate for Traveller as well. While smaller system navies could make do with shorter legs, it is more tactically advantageous to supply your ships while they are in their forward areas of operations than to return to port.
Always interesting ideas from the real world for gaming.
https://www.globalsecurity.org/military/world/russia/cva-lma.htm
But smaller system navies might find smaller carriers to be of greater use when trying to fight smaller foes like pesky pirates and insurgents flying around in small freighters. The Krylov will displace about 40k tons, carry 46 aircraft, and also have a semi-catamaran hull style. It's carried stores (fuel, ammo) for the onboard aircraft will be relatively small, however the plan would be for it to operate with a supply vessel for engagements further from home, or ones that are expected to be high tempo.
Having a dedicated supply vessel (or fleet train) is something that most Traveller doesn't really get in to. The old adage of tanks and infantry win battles, but logistics wins wars seems quite appropriate for Traveller as well. While smaller system navies could make do with shorter legs, it is more tactically advantageous to supply your ships while they are in their forward areas of operations than to return to port.
Always interesting ideas from the real world for gaming.
https://www.globalsecurity.org/military/world/russia/cva-lma.htm