Zen Infidel
Mongoose
I'm curious how much of the space sector map do you share with the players? Do you give the players a complete list of every world in the subsector, or only reveal the significant worlds and leave some of them hidden?
One thing to consider is the economics of Jump travel. It costs the same amount of time and money to Jump from the current solar system as it does to travel within the same solar system. This means that starships jump from solar system to solar system and locals handle the distribution of cargo and passengers within system. This means you don't necessarily have to detail all the solar systems within your particular sub-sector. Having a few worlds and space stations available for emergencies would be a good idea.Zen Infidel said:I'm curious how much of the space sector map do you share with the players? Do you give the players a complete list of every world in the subsector, or only reveal the significant worlds and leave some of them hidden?
IanBruntlett said:One thing to consider is the economics of Jump travel. It costs the same amount of time and money to Jump from the current solar system as it does to travel within the same solar system. This means that starships jump from solar system to solar system and locals handle the distribution of cargo and passengers within system. This means you don't necessarily have to detail all the solar systems within your particular sub-sector. Having a few worlds and space stations available for emergencies would be a good idea.
Zen Infidel said:I'm curious how much of the space sector map do you share with the players? Do you give the players a complete list of every world in the subsector, or only reveal the significant worlds and leave some of them hidden?