Sounds like a fungame, it's a great way to get the feel of the setting. It seems like your striking a good ballance between allowing a bit of leeway with strict reality while ensuring things are grounded in common sense.
To be honest, a perfectly valid approach is to just ask the navigator to make a skill roll to see if they come up with a way to match velocities with a suitable target, and have the pilot make a skill roll to get close without spooking them. The basic physics can be used as context without necessarily getting in the way too much. This is the great thing about RPGs, the characters know more than the players do about this stuff, so let them solve the routine administrative stuff like plotting courses.
F33D said:
The ship is crossing space at a right angle at mid-point. With a digital camera I bought yesterday I could spot the ship leaving orbit at that range.
I think you're being a bit optimistic. Let's say it's 25 MP with a square field of view, so 5k pixels on each side of the image. Let's say you attach it to a telescope. The orriginating planet is earth sized, so including a bit of LEO the image of the world and near space is around 14,000 km across. Each pixel is 2.8 km across. Actually that's not bad, I was expecting much more.
Let's say you need 10m resolution to pick up a ship (2 to 4 pixels across for small ships). you would need to up the linear resolution by 280x. The total image size would need to be 1.96 Terrapixels. I suppose you could do composite imaging, but you'd probably not want to go below multi-gigapixel resolution per tile.
Once the mine blows though, assuming it disables the ship you still need to match velocities with the it. Presumably now it's going to fly by the destination world. That means you will need to fly by the destination world as well. If there are cops there, that might not be a good idea.
Simon Hibbs
Edit - I think a simpler approach is to just check the flight plans for a suitable traget and 'happen' to file similar plans. Plot and fly a course that doesn't bring you very close to the target, until your well away from the orriginating planet, then converge courses and do your piratical type stuff.
A similar option would be to leave the orriginating planet early, then after the trader has taken off claim engine trouble and stop accelerating. Let them catch up, then 'fix' the engine and converge courses.