hello everyone.
My friend and i played our first game yesterday (5pt raid centauri VS ISA) and it raised a few questions and comments.
the lists were:
centauri (me):
primus
balvarin (1 patrol point on rutharian)
2 demos
1 maximus
4 extra fligth of razik
ISA:
WS gunship
2 WS
2 blue star
and the rest in WS fighters
so here are the questions:
a) Are critical supposed to be that devastating? they seem overly deadly and lead me to think it is better to have many many ships than fewer (this way you have lots of opportunities to inflict criticals and more hulls to absorb them!)
exemple from our game:
1- both white stars went down in flames from the two demos before they could even fire due mostly to criticals.
2- the WS gunship fell to one turn of rear shots from the primus (maybe with the help of one demos i can't recall) due to criticals
3- the Balvarin fell on turn one just to the beam weapon of the gunship again due to criticals
so did we do something wrong, were incredibly lucky, or are criticals suppose to be that deadly (especially from double/triple damage weapons?)
b) do adaptive armor apply to criticals? i mean when the reactor exlodes the armor on the hull won't help so much?
c) can the maximus intensify defensive fire to double his interceptor and antifighter and then lend these newly aquired dice to other ships?
d) i am scratchbuilding my own fleet (they are influenced by modern naval ships and are based on a vertical sail/wing design). this raises few questions:
d1) fighter bases don't have to be hexagonal, using Games workshop base is okay? (i don't think the bases will influence the game so much as long as the size is rougthly 1 inch)
d2) ship ranges are measured from the center so the size of the base doesn't really matter, however since my ships are mostly vertical would it be an unfair advantage VS boresigth weapons as i offer a smaller target? or does it really makes not so much of a difference?
e) beside sign and portents and this forum is there a website with strategy/tactis tips and overviews of the different fleet?
finally i'd like advice about my 5pt raid list. i'll face mostly ISA and eventually vree and narn.
so far it is:
primus
balvarin (1 patrol point on rutharian)
2 demos
1 maximus
4 extra fligth of razik
i am thinking of replacing the primus by
1 raid
1 demos
and either fighters or another skrimish.
or i could replace it with a liati (considering the ammount of WS in my main enemy list)
thanks
yann
My friend and i played our first game yesterday (5pt raid centauri VS ISA) and it raised a few questions and comments.
the lists were:
centauri (me):
primus
balvarin (1 patrol point on rutharian)
2 demos
1 maximus
4 extra fligth of razik
ISA:
WS gunship
2 WS
2 blue star
and the rest in WS fighters
so here are the questions:
a) Are critical supposed to be that devastating? they seem overly deadly and lead me to think it is better to have many many ships than fewer (this way you have lots of opportunities to inflict criticals and more hulls to absorb them!)
exemple from our game:
1- both white stars went down in flames from the two demos before they could even fire due mostly to criticals.
2- the WS gunship fell to one turn of rear shots from the primus (maybe with the help of one demos i can't recall) due to criticals
3- the Balvarin fell on turn one just to the beam weapon of the gunship again due to criticals
so did we do something wrong, were incredibly lucky, or are criticals suppose to be that deadly (especially from double/triple damage weapons?)
b) do adaptive armor apply to criticals? i mean when the reactor exlodes the armor on the hull won't help so much?
c) can the maximus intensify defensive fire to double his interceptor and antifighter and then lend these newly aquired dice to other ships?
d) i am scratchbuilding my own fleet (they are influenced by modern naval ships and are based on a vertical sail/wing design). this raises few questions:
d1) fighter bases don't have to be hexagonal, using Games workshop base is okay? (i don't think the bases will influence the game so much as long as the size is rougthly 1 inch)
d2) ship ranges are measured from the center so the size of the base doesn't really matter, however since my ships are mostly vertical would it be an unfair advantage VS boresigth weapons as i offer a smaller target? or does it really makes not so much of a difference?
e) beside sign and portents and this forum is there a website with strategy/tactis tips and overviews of the different fleet?
finally i'd like advice about my 5pt raid list. i'll face mostly ISA and eventually vree and narn.
so far it is:
primus
balvarin (1 patrol point on rutharian)
2 demos
1 maximus
4 extra fligth of razik
i am thinking of replacing the primus by
1 raid
1 demos
and either fighters or another skrimish.
or i could replace it with a liati (considering the ammount of WS in my main enemy list)
thanks
yann