I've mentioned this before, and was jotting down some ideas and thought I would share with everyone. I haven't fully fleshed the idea out, like dice rolls and the like. And I thought about adding more detail and variations, but, yanno, not fully fleshed out and all that... Anyways, comments?
Vertical Launch System for standard missiles
Ships may mount up to 16 VLS launchers per 100 tons of displacement. A standard 4-cell launcher takes up 1 displacement ton. No additional fire control equipment is necessary, but seperate software to aim and control the launchers and tie it into the existing fire control system is required.
VLS missles are stored in pre-loaded cannisters, and the firing ports have covers built into the hull that must retract (unless the ship is a dispersed structure) on standard and streamlined vessels. Each missle has a small maneuvering thruster attached to it that allows the missile to orient itself towards a target before igniting its launch motor. This allows for a missile to be launched at a target without the launcher bearing on the target. Missiles are ejected via a mechanical mechanism (essentially a spring). This may be also be replaced with a gas-launch system which is considered to be more reliable by military forces.
VLS launchers may be installed at build time or retrofitted at a later date (for the cost of the launcher plus 50% for retrofitting). They do not take away from the standard hardpoints for turrets.
Operation
Using VLS launchers requires specialized fire control software.
Type Cost(MCr) Notes
VLS Fire Control -1 2 Launch 25% of VLS missiles at once
VLS Fire Control -2 5 50% of a ships VLS missiles
VLS Fire Control-3 10 100% of a ships VLS missiles
Cost of Launcher (standard configuration)
Number of cells Displacement Cost (MCr)
2 .5 .1
4 1 .25
8 1.5 1
12 3 2
16 4 5
Note - cost of missiles is seperate.
VLS launchers require refurbishment after launch. Each cell may be reloaded at a starport or other ships handling facility at a cost of 1,000Cr per launcher (plus the cost of a missile). This covers refurbishment, maintenance, testing and the cost of the additional maneuvering thruster). Boxed missiles require no maintenance once they are loaded and sealed inside their launch cannisters.
Missiles may be launched either "hot" or "cold". Cold missiles are ejected on one turn and may be activated the next turn. Hot missiles launch directly out of the cell and begin flight immediately towards the target. When launching missiles in "cold" mode it is possible to launch your entire compliment simultaneously. The fire control software ejects them at slightly different times allowing for each missile to eject safely and to activate its engine clear of other missiles. When launching missiles "hot" the fire control software typically ripple fires banks of missiles so that no two missiles are launched while next to each other.
Vertical Launch System for standard missiles
Ships may mount up to 16 VLS launchers per 100 tons of displacement. A standard 4-cell launcher takes up 1 displacement ton. No additional fire control equipment is necessary, but seperate software to aim and control the launchers and tie it into the existing fire control system is required.
VLS missles are stored in pre-loaded cannisters, and the firing ports have covers built into the hull that must retract (unless the ship is a dispersed structure) on standard and streamlined vessels. Each missle has a small maneuvering thruster attached to it that allows the missile to orient itself towards a target before igniting its launch motor. This allows for a missile to be launched at a target without the launcher bearing on the target. Missiles are ejected via a mechanical mechanism (essentially a spring). This may be also be replaced with a gas-launch system which is considered to be more reliable by military forces.
VLS launchers may be installed at build time or retrofitted at a later date (for the cost of the launcher plus 50% for retrofitting). They do not take away from the standard hardpoints for turrets.
Operation
Using VLS launchers requires specialized fire control software.
Type Cost(MCr) Notes
VLS Fire Control -1 2 Launch 25% of VLS missiles at once
VLS Fire Control -2 5 50% of a ships VLS missiles
VLS Fire Control-3 10 100% of a ships VLS missiles
Cost of Launcher (standard configuration)
Number of cells Displacement Cost (MCr)
2 .5 .1
4 1 .25
8 1.5 1
12 3 2
16 4 5
Note - cost of missiles is seperate.
VLS launchers require refurbishment after launch. Each cell may be reloaded at a starport or other ships handling facility at a cost of 1,000Cr per launcher (plus the cost of a missile). This covers refurbishment, maintenance, testing and the cost of the additional maneuvering thruster). Boxed missiles require no maintenance once they are loaded and sealed inside their launch cannisters.
Missiles may be launched either "hot" or "cold". Cold missiles are ejected on one turn and may be activated the next turn. Hot missiles launch directly out of the cell and begin flight immediately towards the target. When launching missiles in "cold" mode it is possible to launch your entire compliment simultaneously. The fire control software ejects them at slightly different times allowing for each missile to eject safely and to activate its engine clear of other missiles. When launching missiles "hot" the fire control software typically ripple fires banks of missiles so that no two missiles are launched while next to each other.