ricardo440
Mongoose
NPC Classes
The objective is NPC classes is to create opposition to the players who are capable of presenting a threat to high level characters, but who don’t have so many HP that they take ages to kill, or are only removable by the party’s best fighters.
This 1st version is very simple.
Instead of adding HP for NPCs of higher than level 1, just add a number of HP as you would for all characters over 10th level.
e.g. 1d8 HD gives +2 HP.
So an NPC level 6 fighter would be the same as a PC one except HP would be 10+CON + 5*3 = 25+con
This can be used anywhere the GM wants elite guards, expert pirates, experienced NPCs without them actually holding up the action for very long.
To vary the difficulty a GM can simply add more actual HD, changing the break point. So 2D10 + 2* CON + 4*2 HP or 3D10 +3*CON +3*2HP
The objective is NPC classes is to create opposition to the players who are capable of presenting a threat to high level characters, but who don’t have so many HP that they take ages to kill, or are only removable by the party’s best fighters.
This 1st version is very simple.
Instead of adding HP for NPCs of higher than level 1, just add a number of HP as you would for all characters over 10th level.
e.g. 1d8 HD gives +2 HP.
So an NPC level 6 fighter would be the same as a PC one except HP would be 10+CON + 5*3 = 25+con
This can be used anywhere the GM wants elite guards, expert pirates, experienced NPCs without them actually holding up the action for very long.
To vary the difficulty a GM can simply add more actual HD, changing the break point. So 2D10 + 2* CON + 4*2 HP or 3D10 +3*CON +3*2HP