Jak Nazryth
Mongoose
A little over a week ago I suggested the hit chart needed to be expanded for space combat.
Here is my first try. I welcome all comments and suggestions.
Roll 3d6
External Hits
03 -- Airlock
04 -- Hull
05 -- Sensors
06 -- Hull
07 -- M-Drive
08 -- Coating
09 -- Armor
10 -- Turret
11 -- Armor
12 -- Coating
13 -- Fuel
14 -- M-Drive
15 -- Hull
16 -- External Component
17 -- Hull
18 -- Airlock
Internal Hits
03 -- Common Area
04 -- Crew
05 -- Bridge
06 -- P-Plant
07 -- M-Drive
08 -- Structure
09 -- Hold
10 -- Bay
11 -- Hold
12 -- Structure
13 -- Fuel Processors
14 -- M-Drive
15 -- J-Drive
16 -- External Component
17 -- Crew
18 -- State Room
The M-Drives now has both external and internal components. The external component are the thruster plates and are reduced by 1 thrust with each hit, when they reach 0, they are destroyed and remaining hits get transferred to the main M-drive inside the ship. The internal M-drive can be protected by armored bulkheads
Coating includes reflect and radiation coating etc... if no coating, this results as a hull hit.
The internal location 3 "Common Space" not only includes passenger or crew lounges, but also shops, med bays, labs, or any other common areas not specifically used to operate or defend the ship.
Location 16 "external component" covers any added external component like aero-fins, breaching tubs, grapple arms, externally mounted small craft, cargo pods, drop tanks, etc...
I included state rooms as a separate item since each stateroom provides its own life support for the entire ship. If enough staterooms get damages, suddenly you have a very big problem.
Please give feedback. To much? Not enough? Just right?
Thanks.
Here is my first try. I welcome all comments and suggestions.
Roll 3d6
External Hits
03 -- Airlock
04 -- Hull
05 -- Sensors
06 -- Hull
07 -- M-Drive
08 -- Coating
09 -- Armor
10 -- Turret
11 -- Armor
12 -- Coating
13 -- Fuel
14 -- M-Drive
15 -- Hull
16 -- External Component
17 -- Hull
18 -- Airlock
Internal Hits
03 -- Common Area
04 -- Crew
05 -- Bridge
06 -- P-Plant
07 -- M-Drive
08 -- Structure
09 -- Hold
10 -- Bay
11 -- Hold
12 -- Structure
13 -- Fuel Processors
14 -- M-Drive
15 -- J-Drive
16 -- External Component
17 -- Crew
18 -- State Room
The M-Drives now has both external and internal components. The external component are the thruster plates and are reduced by 1 thrust with each hit, when they reach 0, they are destroyed and remaining hits get transferred to the main M-drive inside the ship. The internal M-drive can be protected by armored bulkheads
Coating includes reflect and radiation coating etc... if no coating, this results as a hull hit.
The internal location 3 "Common Space" not only includes passenger or crew lounges, but also shops, med bays, labs, or any other common areas not specifically used to operate or defend the ship.
Location 16 "external component" covers any added external component like aero-fins, breaching tubs, grapple arms, externally mounted small craft, cargo pods, drop tanks, etc...
I included state rooms as a separate item since each stateroom provides its own life support for the entire ship. If enough staterooms get damages, suddenly you have a very big problem.
Please give feedback. To much? Not enough? Just right?
Thanks.