Hi there,
I used to play RQ1 with some friends. After a 12 year gap we have decided to start playing again, this time with me GM-ing.
I have some questions:-
1. in MRQII does AP ever get removed, or are they always there? Or does it depend on the nature of the hit? eg. If using leather, its going to take alot of hits to destroy the leather, not one heavy hit which may seriously wound the arm.
2. I understand the opposed roll rules, I like them, but, I cannot seem to convey the advantages to a player (who used to GM the RQ1). He is stating that everything in RQ1 states that the lower the number (but >0) the better, so why would opposed rolls go against that? I try to tell him that the success/failures are the same, but, if both are a basic succeed, then it is the greater of the two. He wants me to think about changing it so it is the lesser of the two that wins, but, I know from a mathematical view point that would diminish the advantage of having a greater skill. Because if the lesser skilled player wins, he has a much greater chance of winning the opposed roll, but my friend cannot seem to grasp that.
3. Why have SR's changed from RQ1 to MRQII? Before, the lower the SR, the better, as you would be able to act multiple times in a single CR of 10 SR's. Now, you have CA's within a CR, but once again, the higher the SR the better, for initiative purposes?
I am trying to use the MRQII core rulebook, and I ran a test fight after we created the characters. (no one has gone for magic yet, except common magic. It seems to be difficult to get the details for grimoires and such from this number of sources)
I have rolled a character, is it worth seeing if someone else can play my character, incase I dont GM all the time? (As for instance, a NPC type character)
I plan on running "The Initiation by Ken Walton in white dwarf" scenario tonight to see how things go, but, would like to see more magic.
I think I will be using the optional rules for NPC handling because handling the NPCs in the test fight was "interesting".
Any thoughts would be greatly appreciated.
Thanks.
I used to play RQ1 with some friends. After a 12 year gap we have decided to start playing again, this time with me GM-ing.
I have some questions:-
1. in MRQII does AP ever get removed, or are they always there? Or does it depend on the nature of the hit? eg. If using leather, its going to take alot of hits to destroy the leather, not one heavy hit which may seriously wound the arm.
2. I understand the opposed roll rules, I like them, but, I cannot seem to convey the advantages to a player (who used to GM the RQ1). He is stating that everything in RQ1 states that the lower the number (but >0) the better, so why would opposed rolls go against that? I try to tell him that the success/failures are the same, but, if both are a basic succeed, then it is the greater of the two. He wants me to think about changing it so it is the lesser of the two that wins, but, I know from a mathematical view point that would diminish the advantage of having a greater skill. Because if the lesser skilled player wins, he has a much greater chance of winning the opposed roll, but my friend cannot seem to grasp that.
3. Why have SR's changed from RQ1 to MRQII? Before, the lower the SR, the better, as you would be able to act multiple times in a single CR of 10 SR's. Now, you have CA's within a CR, but once again, the higher the SR the better, for initiative purposes?
I am trying to use the MRQII core rulebook, and I ran a test fight after we created the characters. (no one has gone for magic yet, except common magic. It seems to be difficult to get the details for grimoires and such from this number of sources)
I have rolled a character, is it worth seeing if someone else can play my character, incase I dont GM all the time? (As for instance, a NPC type character)
I plan on running "The Initiation by Ken Walton in white dwarf" scenario tonight to see how things go, but, would like to see more magic.
I think I will be using the optional rules for NPC handling because handling the NPCs in the test fight was "interesting".
Any thoughts would be greatly appreciated.
Thanks.