New Fleet Advice - Dilgar

Atreyeux

Mongoose
Hi There,

I have every other fleet barring Dilgar and Gaim, read a certain Dilgar epic! lately (Cheers Burger), and am feeling fairly Dilgar inspired.

Please can anyone give me some advice on a Dilgar fleet, quite like the sound of the assault fleet I've seen mentioned a few times....
 
Take 2-3 Tagrath, 1-2 or Jashakar Scouts and a Garasoch with Thorun Bombers, perhaps add an Ochlavita if you like (I dislike this very poor ship) and you have a formidable Dilgar fleet.
 
Below is a summary from another (older) thread that I posted. I think the advice is all still valid.

-----

As a race, they are outstanding. They have numerous assets that are best-in-class at what they do:

Best Cruiser-Killer: Tikrit Heavy Cruiser. IMHO, the best pure attack craft in the game. Defensively challenged is an understatement, but the amount of damage it can deal is staggering. This ship could very well be the reason why Maneouver to Shield Them was removed. Fast and mobile for a Battle-level hull. Devastating under Concentrate All Firepower.

Best Medium Carrier: Garasoch CVA. It's a close-run thing between this and the Brokados; the offensive capabilities and the extra 2 Thorun is what I like, but you could argue the other way just as well.

Best Cheap Bombardment Craft: Jashakar Tae. It's the new Hermes with Flash Missiles. Nasty. (Warning: ship is borderline broken.)

Best Brick: Khatrik So Assault Ship. Killing this at Raid level is a pain. It's even moderately dangerous when the Anti-Ship Missiles are armed.

Follow this up with a very competent fleet list:
-- Cheap scout? Check. The Jashakar Vi is a mainstay of your fleet; buy several.
-- Good raid ship? Check. The Targrath is not best-of-the-best, but it's high up the list. Some people even prefer the Omelos instead; that means that it's a good ship, too. Both are very -- perhaps excessively -- destructive for their priorities.
-- Good war ship? Check, in spades. Take either the Mankhat or the Mishakur. The Mishakur is Rambo with a chaingun; whatever it points its main batteries at, typically is badly hurt or dies outright. The Mankhat is more of a bombard and melee craft which has survivability issues at War priority but, when positioned well with scout support, can kill many craft in one turn.
--- Wanna take a planet? You have spectacular anti-planet and anti-base capabilites with your assault fleet. It's like fish in a barrel. Any adrift ship is also DOA against an assault fleet.

Unfortunately, you have a few downsides....
--- Good skirmish ship? Not so much. This is the big hole in the Dilgar fleet. The Ochliavita just doesn't match up against the rest of the Galaxy's Skirmish ships, such as the useful Maximus, the dangerous Vorchan, the capable Chronos, any of the Narn options, the raft of good Drazi ships, or the Vree Xixx/Xirr/Xorr. The Rohric is good, but it runs into another problem

--- Never, ever, mix the Assault Dilgar with the Fast Dilgar. You'll lose. Trust me on this one. Both ways can win, but pick one or the other. Both isn't a wise choice.

--- Defense? What's that? You'll quickly learn that your only defense is Thoruns escorting your heavy ships. It's a good use for them, though, so use them to allow your Targraths and Tikrits to get shots.

Tactical basics:
Your most powerful SA is CAF. It magnifies your AP weaponry brilliantly. Scouts to give you second chances at CAF make it better.

Pentacons are fun, and the Ochliavita Ki is nasty in them, but killing the Ochliavita Ki isn't hard, and you gave up a lot of initiative turns to get it. It had BETTER be worth it.

Give your Anti-Ship missiles a chance. A good pass might be Bombard on Turn 1, CBD and Heavy Bolters turn 2, CAF with Pulsars, Bolters, and reloaded Missiles turn 3, hope no enemy survives to turn 4. This plan only valid if you can invalidate a goodly hunk of his firepower by keeping long range (Centauri is a good fleet to use this against).

Always plan out how you're going to overload any ship with Interceptors early on in the turn.

Lead your targets like a Quarterback. Your armament gets very very thin as soon as you can't get your F weaponry to bear.

There will be significant opponent whining the first time MoD goes nuts on an opponent's ship. They'll eventually learn to do anything --- anything --- to get out of F arc. But for their first experience against you, roll away.

First run the fast fleet; it's more forgiving. Get into the slow Assault Dilgar (Khatrik So, Rohric, Wahant) later. They're also good ships, but take a lot more planning and patience.
 
CZuschlag summed it up good, just giving u a "confirmation" :)

I would however want to stress the fact CZuschlag mentioned also, NEVER mix your fast cruisers with those slow assault ships!

I´ve found tha Rohric very useful in tournaments or campaigns where u might need to assault a planet...it has 6(!)troops and is a skirmish ship with hull 6! Get a few of em if u ever need to assault a planet.

I´ve got the following ships:

4 Targraths (the Omelos class is as solid a choice but I like the two interc...Thorun fighters the Targrath packs :twisted: )

4 Jashakars (usually field two scout and two Tea torpedo variants)

2 Ochlavita (would like to just name it Ochlavita Ki since it is the only valid version :lol: )

2 Garasoch, what can I say a good carrier with a punch

1 Tikrit (heh it is cheezy for sure so one is enough)

1 Mishakur (powerful dreadnought, good all around ship)

1 Mankhat ( :twisted: This could easily be the coolest ship in the game, imagine "mr. Andersson" running along a corridor in "slowmotion" guns blazing all around, that is your Mankhat for you :shock: )...although this guy is not "understructable", but who cares as it takes everyone else with it :twisted:

This is definetely a fast fleet I have, how I gave advice about the Rohric was that I´ve proxy it a few times and always worth the money (want to buy some if anyone out there have any one sale :D )
 
Thankyou guys,
That pretty much gives me everything I needed to make my fleet choices... Can't wait to see what P & P's gives us... :D
 
It's worth noting that Omnipotent's fleet is the previous (A Call To Arms) edition of the Dilgar Fleet box plus a Mankhat and two more Jashakars. If you can get this fleet box, it was/remains an outstanding value and is tournament-playable immediately. If you can find this, buy it straight away.

My fleet is another extension of this box, built up quite a bit:

Core Units:
5 Jashakar
2 Garasoch
1 Mishakur
1 Mankhat

Fast Dilgar Units:
5 Ochliavita
6 Targrath
4 Omelos
3 Tikrit

Assault Dilgar Units:

4 Rohric
3 Khatrik (I always field them as Khatrik So)
3 Wahant

a couple more Khatrik and Rohric couldn't hurt.

In the future, if the fleet breakdown chart changes, I expect the Dilgar will come out about slightly down. The fleet does benefit from an overly powerful Patrol hull (the Jashakar Tae), and heavily relies on one cheap buydown (the Jashakar Vi); however, there isn't much to choose from at Skirmish level. While cheaper access to the very viable Tikrit is a counterpoint, the same doesn't extend to the Wahant, which gets too slow too quickly (even another inch, to speed 5, would solve much).
 
Yup, bought the "old" fleet box, cause it was a way more solid choice compared to the more recent one.

Also added another Garasoch, enough fighters (about 50/50 fighters and torpedoes) to fill my ships.

It might be hard to find the old box, be careful when buying from online stores, cause they might have the old "specs" with the old picture and all, put when the box arrives it is the new fleet box :?

The new box is not a bad buy, although it has not got the best composition :(



U don´t care to depart from a few Rohrics CZuschlag :wink:
 
I'd have to echo all of the other comments with the addition of my examples of the two 5 FAP Raid Dilgar fleets I will purchase when miniature production resumes:

Fast Fleet
1 x Garasoch
3 x Targrath
1 x Ochlivita Ki
2 x Jashakar Vi

Assault Fleet
1 x Garasoch
2 x Kahtrik So
3 x Rohric
2 x Jashakar Vi

Gives you a nice mix of ships to choose from although as already mentioned, the ships don't mix so well if making a 5 FAP Battle fleet (I'll give any challenge a go though!)
 
The fast fleet is defintily the most powerfull.

One such fleet just killed any fun during a tournament at the local gaming club :( as there was no real opposition. Neither Pak'mara, Brakiri or Centauri.

That lead to my opinion that the Dilgar have to be rebalanced as a hole, too, which I advocates since then :evil:
 
Tolwyn said:
The fast fleet is defintily the most powerfull.

One such fleet just killed any fun during a tournament at the local gaming club :( as there was no real opposition. Neither Pak'mara, Brakiri or Centauri.

That lead to my opinion that the Dilgar have to be rebalanced as a hole, too, which I advocates since then :evil:
The Dilgar fast fleets are very killable but you can't just use your usual tactics against them. You can't just set up in front of them and hope to out manoeuvre them once the furball starts as you'll be dead by then. You have to use range, Interceptors (including fighters), terrain and manoeuvre to keep them out of favourable arcs. Whatever you do, if they are in squadrons, form up your ships and move ships to force the Dilgar player's hand, even if it costs that ship's shot/position for the turn. If you can time it right you ought to be able to shoot by a "fast" fleet with only one real turn of shooting on you and then you can use your side arcs/manoeuvrability/initiative sinks to come to bear. Either that or you loaded up on long range guns and have already done plenty of damage and set up a crossfire.

They're beatable but unlike some races if you make mistakes against them, they really punish you for it.
 
we've also found that the Dilgar suffer against EA fleets due to their high number of interceptors and broadside firepower (and beams on the way in). Which we quite like since it suits the gameworld well with the EA charging in as the white knights to save the league.
 
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