Wulf Corbett said:And there is the only significant part of this report...Epaminondas said:The enemy had zero fighters against my 17; I took 4 starfuries, and 13 thunderbolts.
Wulf
Play nice Wulf!
Wulf Corbett said:And there is the only significant part of this report...Epaminondas said:The enemy had zero fighters against my 17; I took 4 starfuries, and 13 thunderbolts.
Wulf
I wish Minbari could do that too, but with Nials costing one patrol point per flight, it just isn't possible.Mongoose Steele said:What I've noticed in my games is that I am more likely to take a few points in Vree fighters to give some protection to my big ships. Keep 'em close, sacrifice them if you have to in a dogfight...but that leaves those fighters that are going to chew you up from shooting for a turn; therefore allowing you to sweep in (Vree mobility, remember?) and make use of your anti-fighter stuff.
Burger said:I wish Minbari could do that too, but with Nials costing one patrol point per flight, it just isn't possible.Mongoose Steele said:What I've noticed in my games is that I am more likely to take a few points in Vree fighters to give some protection to my big ships. Keep 'em close, sacrifice them if you have to in a dogfight...but that leaves those fighters that are going to chew you up from shooting for a turn; therefore allowing you to sweep in (Vree mobility, remember?) and make use of your anti-fighter stuff.
Minbari definitely came off worst from the fighter change.
My bony crest itches. I think they should be reduced in density.hiffano said:Burger said:I wish Minbari could do that too, but with Nials costing one patrol point per flight, it just isn't possible.Mongoose Steele said:What I've noticed in my games is that I am more likely to take a few points in Vree fighters to give some protection to my big ships. Keep 'em close, sacrifice them if you have to in a dogfight...but that leaves those fighters that are going to chew you up from shooting for a turn; therefore allowing you to sweep in (Vree mobility, remember?) and make use of your anti-fighter stuff.
Minbari definitely came off worst from the fighter change.
You know Burger, I'm gonna slap you! enough with the bonehead complaints already ;-) you are begining to remind me of someone. . . .
I wish Minbari could do that too, but with Nials costing one patrol point per flight, it just isn't possible.
Minbari definitely came off worst from the fighter change.
What variants that carry more fighters?Mongoose Steele said:I wish Minbari could do that too, but with Nials costing one patrol point per flight, it just isn't possible.
Minbari definitely came off worst from the fighter change.
Our local guy just makes sure to take the variants that carry more fighters, or the Morshin, pretty regularly...and he does just fine.
*shrug*
Bry
Alexb83 said:Let's see.... because they're Battle and War level? Because for your heavily invested FAP, most other fleets can have twice as many fighters or energy mines on the table?
Welcome to my world :evil:Locutus9956 said:So? Minbari are weaker at lower PLs. That is a fact you just have to accept when playing them. Some of these complaints about fighter vulnerability are getting dangerously close to 'my fleet has a weakness its not fair I should be able to win by pressing the 'you die button'' sort of complaints.
But that IS IT. That's the whole problem right there. You go against a fleet who's primary characteristic is fighters, and you take no fighters yourself. Recipe for disaster. Put some flights on Support, either they'll win the Dogfights, and reduce the number of enemy flights, or they'll lose and the enemy flights are left in prime Anti-Fighter range!hiffano said:Play nice Wulf!
I see no option, that is the sequence of play.Locutus9956 said:Ah actually that brings up a very good question. Dogfights now occur BEFORE firng so does that mean that fighters that win a dogfight are then valid targets for anti fighter guns?