New Edition of Traveller is Here!

Hi AndrewW,

AndrewW said:
snrdg121408 said:
Is the update for HG Beta or HG 2008?

The beta, don't think it's likely there will be anymore updates to the 'current' High Guard.

Since I do not have a copy of the Core Rulebook Beta which included the HG Beta all I have is HG 2008.

Further, the only Spacecraft Design system I have available is in the Core Rulebook 1st ed., which means that until HG Beta is published I am stuck with using HG 2008.

Comparing Core Rulebook 1st ed. and 2nd ed. there are differences in at least more than one vehicle design which, in my opinion, pretty much makes the originals unusable.
 
You have 1st edition Mongoose Traveller and the Mongoose High Guard for it? Sounds like you have plenty of spacecraft design rules already. It'll be awhile before the new High Guard comes out.
 
Hello again ShawnDriscoll,

ShawnDriscoll said:
You have 1st edition Mongoose Traveller and the Mongoose High Guard for it? Sounds like you have plenty of spacecraft design rules already. It'll be awhile before the new High Guard comes out.

Here are the products I have
Core Rulebook: Softcover 2008, PDF 2009 with updates 2014, 2015, and 2016
Book 0: Softcover 2008; PDF 2008 with updates in 2013 and 2014
Book 1: Mercenary PDF 2008 with updates in 2009 and 2014
Book 2: High Guard: Softcover 2008; PDF 2008 with updates in 2013 and 2014
Book 3: Scouts: PDF 2009 with update in 2013
Supplement 2: Traders and Gunboats; PDF 2009
Supplement 3: Fighting Ships; Softcover 2009

In the 1st edition of Mongoose Traveller I do have the core rulebook spacecraft design rules to go through and then integrate the HG rules. There is a very good chance that HG Beta will be published before I'm done with the first editions since I have little doubt I'll get distracted by some other game I've got.

Until HG Beta is released I will be using both Core Rulebook 2008/2009/2014/2015/2016 and HG 2008/2013/2014.

I have little doubt that I will have questions and probably suggest errata in both books. I have submitted errata for the 1st ed. Core Rulebook errata document titled Player's Guide. Actually, since the original Player's Guide PDF does not list page numbers and I included them in my question that might be considered additional errata.

Hopefully, whatever I post and is judged errata will be put into the first edition errata documents. If not I can hope someone will take over the errata and keep updating the document like Donald McKinney was doing for CT, MT, TNE, T4, and T5 before he passed away in December 2015.
 
Ok. I just use one version of each book. I'm not picky about errata, or a collector of it. Until errata is put into a new printing of a book, it's just fan fiction as far as I'm concerned.
 
Been building ships from every version of Traveller and they all fly well. Games go well too. Don't stress over the little stuff. Be flexible and enjoy.
 
Hello once again Reynard,

Reynard said:
Been building ships from every version of Traveller and they all fly well. Games go well too. Don't stress over the little stuff. Be flexible and enjoy.

To date the only version of Traveller that I know of and have not tried is T5. CT Book 2 1977/1982 and Book 5 1980 followed by GURPS Traveller are the systems I've used the most. MT I've never completed a complete spreadsheet and used Ships III. TNE is a work in progress, while T4 is barely started since there are issues that need fixing. Traveller T20 I created a computer design spreadsheet and used another member's design spreadsheet.

Mongoose Traveller I got started on the designs, then was side tracked on another game related project and returned to see if I could get a handle on just one design system. Once again I've discovered that my view point is a different than the majority. However, I am going to try to get through at least one non-GDW/FFE Traveller design process.

Thank you for the reply.
 
I've never, ever needed a spreadsheet to build any Traveller ship. I must be woefully old school with pencil, lined paper and calculator. Even MegaTraveller and Fire, Fusion & Steel are easy enough and those are much more detailed then standard Traveller design. I looove designing ships yet, 90% of the time, adventures take place on the core adventure class ships with modifications part of the story. Seriously, how many characters are running a dreadnought? To me, capital ship design is an exercise towards ships for use in large scale combat. Munchkin ships are for fun since they are usually unrealistically expensive to be in the hands of player characters so it always comes back to the icons, at least for me. Games run so much smoother.
 
Morning PST Reynard,

Reynard said:
I've never, ever needed a spreadsheet to build any Traveller ship. I must be woefully old school with pencil, lined paper and calculator. Even MegaTraveller and Fire, Fusion & Steel are easy enough and those are much more detailed then standard Traveller design. I looove designing ships yet, 90% of the time, adventures take place on the core adventure class ships with modifications part of the story. Seriously, how many characters are running a dreadnought? To me, capital ship design is an exercise towards ships for use in large scale combat. Munchkin ships are for fun since they are usually unrealistically expensive to be in the hands of player characters so it always comes back to the icons, at least for me. Games run so much smoother.

No, I would not say you are old school, my take is that you are less math changed and have a lot more patience than I do.

The biggest reason for my use of a spreadsheet is to not have to enter the same data every time I build a new ship or modify an old. Another reason for using spreadsheets is that my fingers hit more than one calculator key. I have taken classes in computer programming and database design which resulted in discovering I'm better a documenting the details than building the program or database. My hat is off to you for your skill set.

I agree that characters are more likely to use, in my opinion, the iconic hulls of 500 tons or less to get around the TU. I just like designing whatever equipment, vehicle, or spacecraft from the smallest to the largest the system allows. Of course my efforts rarely are shared since I rarely am able to match any of the published designs. Someday I may be successful enough to try sharing again, until that happens I'll keep asking question hoping to finally figure out where I am heading down a different route.

Thank you for the reply
 
Just printing out the careers from the print friendly pdf (version 2015 12 19) . Drifter and Marine front pages have a light grey font that is illegible. Checking back on the full colour pdf they also have a different font colour to the rest.

:!: Ignore this, I have 2016 01 24 and its fixed.
 
In the core rules, for the character sheet, it suggests putting the characteristic value in the hexagon and the DM in the space outside. From a pragmatic play point of view the DM is the most used element and I would suggest that should be in the hexagon, and the characteristic value in smaller print outside it.
 
Lime2K said:
msprange said:
Lime2K said:
So, it appears my question got lost in the shuffle. From earlier:

I just want to double-check: If I pre-order this book from you here online at Mongoose, I can get the PDF version through the Bits and Mortar program? Or would I have to order it (and obviously show proof) from a local gaming shop? I'd prefer the online route, as the only store in town that participates is all the way across town...

Sorry, missed that!

If you pre-order the book from us, drop me a line at msprange@mongoosepublishing.com, and we'll send you a free PDF of it!

shut-up-and-take-my-money.gif


Done, and done! Awaiting with baited breath!
Lime2K

Hang on, but if I made the whole thing possible by funding the beta testing, I get... nothing? That doesn't seem equitable.
 
Mister G said:
Hang on, but if I made the whole thing possible by funding the beta testing, I get... nothing? That doesn't seem equitable.
I thought that the money you put towards the beta can be put towards buying the new edition, when available.
 
IanBruntlett said:
Mister G said:
Hang on, but if I made the whole thing possible by funding the beta testing, I get... nothing? That doesn't seem equitable.
I thought that the money you put towards the beta can be put towards buying the new edition, when available.

I certainly hope so. If people who buy the print version get a free PDF, it would be rather unfair if the beta backers couldn't credit their up front payment against the cost of the print version.
 
Hello all,

Mister G said:
IanBruntlett said:
Mister G said:
Hang on, but if I made the whole thing possible by funding the beta testing, I get... nothing? That doesn't seem equitable.
I thought that the money you put towards the beta can be put towards buying the new edition, when available.

I certainly hope so. If people who buy the print version get a free PDF, it would be rather unfair if the beta backers couldn't credit their up front payment against the cost of the print version.

I have not participated in any fan supported funding for products, however from what I have read on the funding pages they usually spell out what a contributor will get for chipping in funds for the product. If the original funding page is still available I would recommend reviewing the terms and conditions. If the page is not longer available I don't have a clue on how to proceed.
 
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