nats
Banded Mongoose
A - Mustering Out
The revised core book states that you lose the benefit roll for current term only if you fail the survival roll on page 8 and this is sort of reinforced by page 9 Mustering Out Benefits where it says leaving due to a mishap means you lose the benefits for that term only. But on page 34 under Mustering Out Benefits it clears states that you lose all benefits for the whole career if you fail a survival throw. This doesnt sound too unfair to me - its better than dying as you did in the original Traveller. But if you only lose one term of benefits does it make failing survival any worse than failing the advancement roll? I dont think so - makes not surviving pretty lame actually compared to the original Traveller.
So - I would suggest either that the words 'other than' should be removed from this last paragraph of Mustering Out benefits on page 34 and the brackets altered to include survival roll failure as a reason to still get all your benefits for any full terms served, and you only lose the current term's benefits if you fail a survival throw (if you want to have a lame survival failure) OR, (if you want lack of survival to actually mean something), that you just delete the words 'you lose the benefit roll for the current term only' from the Survival section on page 8. I think I prefer the latter myself - this then makes it pretty terrible if you do fail the survival roll and it makes more sense of the mishaps like 'you are found lost in your ship on the edge of space' - you wouldnt get any money or benefits in such a case in the real world as you could have been lost (assumed dead) for years.
B - Mishaps and Ejection
The whole mishap/ejection from career/failure of survival roll thing is a right mess in all the careers. If you fail a survival roll you supposedly roll on the mishaps table and then get ejected no matter what the mishap says. However if you roll 2 on the events table you dont get ejected no matter what the mishaps table says. Then several of the mishaps actually say 'but you do not have to leave the career'. And some of them, such as mishap 5 for the scholar, are downright pointless if you get told you are to leave whatsoever or not leave whatsoever. So what the hell do you do - Leave? Dont leave? God it does my head in! There are very few instances where you are instructed to roll on the mishaps table from events and it doesn't say 'but you dont get ejected from the career' after it.
I guess what has happened is at some point during the rules development, rolling a mishap automatically ejected you for the career unless the mishap told you otherwise. But the way it is now its a right mess.
I suggest that failure of survival roll does eject you from the career whatever the mishap says - as the rules do state. But in the item where you roll 2 on the events table and it says it doesn't eject you whatever the mishap says, I would suggest deleting that last bit of the sentence so you can get ejected if the mishap tells you to. This then at least starts to makes sense of most of the mishaps.
I doesn't help either that some of the mishaps are very vague about whether you lose your job or not. I guess unless it specifically states you lose your job you can assume you don't.
The revised core book states that you lose the benefit roll for current term only if you fail the survival roll on page 8 and this is sort of reinforced by page 9 Mustering Out Benefits where it says leaving due to a mishap means you lose the benefits for that term only. But on page 34 under Mustering Out Benefits it clears states that you lose all benefits for the whole career if you fail a survival throw. This doesnt sound too unfair to me - its better than dying as you did in the original Traveller. But if you only lose one term of benefits does it make failing survival any worse than failing the advancement roll? I dont think so - makes not surviving pretty lame actually compared to the original Traveller.
So - I would suggest either that the words 'other than' should be removed from this last paragraph of Mustering Out benefits on page 34 and the brackets altered to include survival roll failure as a reason to still get all your benefits for any full terms served, and you only lose the current term's benefits if you fail a survival throw (if you want to have a lame survival failure) OR, (if you want lack of survival to actually mean something), that you just delete the words 'you lose the benefit roll for the current term only' from the Survival section on page 8. I think I prefer the latter myself - this then makes it pretty terrible if you do fail the survival roll and it makes more sense of the mishaps like 'you are found lost in your ship on the edge of space' - you wouldnt get any money or benefits in such a case in the real world as you could have been lost (assumed dead) for years.
B - Mishaps and Ejection
The whole mishap/ejection from career/failure of survival roll thing is a right mess in all the careers. If you fail a survival roll you supposedly roll on the mishaps table and then get ejected no matter what the mishap says. However if you roll 2 on the events table you dont get ejected no matter what the mishaps table says. Then several of the mishaps actually say 'but you do not have to leave the career'. And some of them, such as mishap 5 for the scholar, are downright pointless if you get told you are to leave whatsoever or not leave whatsoever. So what the hell do you do - Leave? Dont leave? God it does my head in! There are very few instances where you are instructed to roll on the mishaps table from events and it doesn't say 'but you dont get ejected from the career' after it.
I guess what has happened is at some point during the rules development, rolling a mishap automatically ejected you for the career unless the mishap told you otherwise. But the way it is now its a right mess.
I suggest that failure of survival roll does eject you from the career whatever the mishap says - as the rules do state. But in the item where you roll 2 on the events table and it says it doesn't eject you whatever the mishap says, I would suggest deleting that last bit of the sentence so you can get ejected if the mishap tells you to. This then at least starts to makes sense of most of the mishaps.
I doesn't help either that some of the mishaps are very vague about whether you lose your job or not. I guess unless it specifically states you lose your job you can assume you don't.