Prime_Evil
Emperor Mongoose
Hey...I'm finally back online after a dead motherboard killed my PC...
I think that's the point. None of the spells presented here are fully worked examples - they are rough sketches that individual GMs can modify to suit their own needs.
Personally, I'm interested that there seems to be an emerging consensus that Common Magic should simulate a slightly different range of effects than the spells provided in the core rulebook. I'm getting the feeling that many people agree that common magic should be about utility spells rather than combat-oriented spells. People seem to favor a solution where the availability of the combat-oriented spells are restricted on the basis of faction (guild, cult, or sorcerous order).

Bifford said:Some of the others I think are too powerful or "wooly" but the great thing is its a damn fine start and people can change/use/not use them as they want and see fit!
Sam / Bifford
I think that's the point. None of the spells presented here are fully worked examples - they are rough sketches that individual GMs can modify to suit their own needs.
Personally, I'm interested that there seems to be an emerging consensus that Common Magic should simulate a slightly different range of effects than the spells provided in the core rulebook. I'm getting the feeling that many people agree that common magic should be about utility spells rather than combat-oriented spells. People seem to favor a solution where the availability of the combat-oriented spells are restricted on the basis of faction (guild, cult, or sorcerous order).