Calm Beast
Instant, Magnitude 1, Ranged
This spell calms a skittish beast. The animal targeted loses its agitation and becomes calm and non-aggressive, allowing the caster to approach it. If the caster or anyone else attacks the animal or some unexpected noise or movement startles it before the caster can touch the animal, the spell is broken and the animal's prior state of agitation returns. If the caster can touch the calmed animal, it will accept the caster and allow the caster to use further skills to tame the beast.
Confession
Duration 5, Magnitude 2, Ranged, Resist (Persistence)
This spell creates an overwhelming guilt in the target, which he can only alleviate by an act of confession. When speaking, the target feels a compulsion to tell the truth as he knows it. Any attempt to lie floods him with feelings of guilt, halving any Oratory or similar skills he may be using to avoid telling the truth.
Cutpurse's Boon
Instant, Magnitude 1, Progressive, Trigger
This spell grants the caster a +10% bonus per point of Magnitude to his next Sleight skill, and cannot stack with any other spell-effect bonuses.
Firefly Flash
Duration 10, Magnitude 1, Progressive
This spell creates a pretty dance of tiny motes and balls of coloured light that drift and change colours at the caster's direction. The lights can distract an opponent, afflicting him with a 10% penalty on all actions per point of Magnitude as the lights buzz him, annoying him and forcing him to swat them out of the way.
Jongleur's Boon (also known as "Tumbler's Boon")
Instant, Magnitude 1, Progressive, Trigger
This spell grants the caster a +10% bonus per point of Magnitude to his next Acrobatics or Ride skill, and cannot stack with any other spell-effect bonuses.
Spook
Duration 10, Magnitude 1, Progressive
This spell creates illusionary sounds in the vicinity. Strange creaks, footsteps approaching or receding, a door slamming unexpectedly or a voice whispering beside the target's ear. On their own they have little magical impact, beyond mildly demoralising people who are not expecting such intimidating sounds; however, used in conjunction with a mundane attempt to scare people this spell adds +10% per point of Magnitude to any skill rolls required to scare the victims.
Style
Duration Special, Magnitude 1, Progressive
This spell creates minor, yet striking, surface alterations to a person's hair, eye colour and even skin. The caster can choose from among the following effects:-
- Alter Colour: The caster chooses to alter his hair colour, the colour of the irises or sclera (the whites of his eyes), or his skin to the desired colour.
- Hair: The caster sculpts his hair to a desired shape, growing it out or shortening it as desired - from a massive bouffant to a topknot or even completely bald. As a benefit of this spell, a man can style his beard or even remove it completely (no need to shave), and women can completely depilate their bodies.
The effect of this spell is to add +10% per point of Magnitude to any skill involving staying in fashion or getting noticed. The change lasts for a number of hours equal to the Magnitude, eventually wearing off. Depilated hair does not immediately spring back into being on the caster's face, but gradually begins to grow back normally after the spell expires.
Trade Secrets (Trade)
Instant, Magnitude 1, Progressive, Trigger
Many variants of this spell exist, one for each trade with a Lore skill, such as armourer, armoursmith, blacksmith, joiner, midwife, nanny and cartographer. This spell grants the caster a +10% bonus per point of Magnitude to his next Lore Skill Test involving the trade specified, and cannot stack with any other spell-effect bonuses.
Tradesperson's Boon (Trade)
Instant, Magnitude 1, Progressive, Trigger
Many variants of this spell exist, one for each trade requiring a Craft skill, such as armourer, armoursmith, blacksmith, joiner, midwife, nanny and cartographer. This spell grants the caster a +10% bonus per point of Magnitude to his next Craft Skill Test involving the trade specified, and cannot stack with any other spell-effect bonuses. This spell goes by many different names: Armoursmith's Boon and Mason's Boon are the most well-known, but spells such as Cartographer's Boon, Tanner's Boon and Green Fingers (a Tradesperson's Boon spell for Craft skills involving living plants) also exist.