New Character Classes

geordiekimbo

Mongoose
I've had a look through the boards and can't find a topic to cover this. So I thought i might create a new topic concerning any new character classes that readers have created. Post them in this topic for people to comment on and use.

I'll start the ball rolling by pasting a character class I wrote up and posted in a different topic.

COURTIER
Adventures: Most courtiers will be seldom found in an adventuring group, Often a courtier will demand that he lead a group of adventurers unless there is a noble or courtier of greater ability than himself. He will often demand that he do the talking for such a group in most social situations. Often the scheming of a courtier will land him into an adventuring role especially if fame and fortune are at stake.

Characteristics: Along with the Noble character class, a Courtier is the most aristocratic and social of characters and are often found adventuring with a retinue of followers. They favour brain over physical might even more than that of the Noble character class. The courtiers of each nation have slightly different characteristics, reflecting the roles courtiers play in such societies has for its leaders. Similarly female courtiers may have a different range of skills to their male counterparts. In addition each courtier may select a number of different social abilities during his career, which help make each courtier different than the rest of his peers.

Religion: Courtiers almost always follow the same state religion or other main religion from their land of origin, at least in public. Sometimes a courtier may practise a religion which are less than orthodox. In a similar manner to the Noble character class, courtiers are often not devoutly pious, as like Nobles, priests are their political rivals.

Background: Courtiers, in a similar manner to the Noble character class are often titled aristocrats, but are just as likely to be other upper class characters such as poets and the idle rich. All begin their careers with the potential to be highly influential both locally and in their home country as a whole, though most will not achieve that potential for some time. Typically, a courtier is a more socially aware younger son of a landed aristocrat, rather than a direct heir.

GAME RULE INFORMATION
Abilities: As born leaders, courtiers will usually rely on Charisma above all other attributes. For those courtiers who wish to concentrate on political intrigue, a high Wisdom is also favourable.

Hit Die: d6.

CLASS SKILLS
The courtiers class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Move Silently (Dex), Perform (Cha), Ride (Dex), Sense Motive (Wis) and Spot (Wis).

Skill points at 1st level: (6 + Int modifier) x 4
Skill points each additional level: 6 + Int modifier.

CLASS FEATURES
All of the following are class features of the courtier.

Level Progression: The courtier uses the same level progression chart as the noble. However his special abilities are as follows.

Level Special
1 Social Ability, Negotiation
2 Special Regional Feature +1/+1d6
3
4 Social Ability
5 Lead By Example +2
6 Enhanced Leadership
7 Special Regional Feature +2/+2d6
8
9 Social Ability
10 Lead By Example +4
11 Do You Know Who I Am?
12 Special Regional Feature +3/+3d6
13
14 Social Ability
15 Lead By Example +6
16 Rally
17 Special Regional Feature +4/+4d6
18
19 Social Ability
20 Lead By Example +8

Weapon and Armour Proficiency: A courtier is proficient with simple weapons. Note that armour check penalties for wearing medium or heavy armour apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight-of-Hand and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armour and equipment carried.

Title: The courtier bears a title of nobility within his native country. He comes from noble birth and family and can expect to ascend to his father’s title if he is in the direct line of succession. If not in the direct line, he can still better his title by deeds of note, diplomatic or possibly martial and still retains his title and status. Sample titles suitable for a character include:

Knight
Baronet
Lord (Direct heir or child of a landed noble)

It is not recommended for a beginning player character to be a landed noble, such as a Patrician, Baron, Duke, or Count. A landed noble has little time to devote to adventuring, being even more devoted to maintaining his position in court and his lands than a courtier. A relative, however, has far more freedom and mobility and makes an excellent adventurer, albeit one who is likely to look down on less than salubrious inns and taverns. This is an extraordinary ability.

Rank Hath Its Privileges: The character is a noble within his native land. As such he possesses all benefits and privileges entitled to one of noble birth or title. Depending on his country, such benefits might include: the right to bear arms, the right to have armed and liveried retainers, the right of hospitality in another nobles domain, the right to attend the King’s court and the right of trial by his peers. Along with these benefits, however, comes the responsibility to uphold them. The character is expected to uphold the nobility of the land and support the King (Queen, Khan, Prince. Duke as may be appropriate). As such he is expected to behave in a manner befitting his station, to remain free of the suspicion of treason and to appear, in all ways, to be a peer of the realm. Should the character fail to uphold his status then at the best he will become a social outcast, at the worst he will be executed for treason. This is an extraordinary ability.

Wealth: The courtier starts with amazing wealth for a first level character. In addition to his normal starting money and equipment, the courtier receives 200sp + 200sp for every point of Charisma modifier he possesses, if positive. Some or all of this initial bonus money can be added to the courtier’s starting equipment budget if desired. This money is a stipend from the courtier’s family and is provided to ensure the courtier does not drag the family’s name into disrepute by appearing unkempt. Each year, the courtier receives another allowance of the same amount. If he publicly squanders this money, however, he will receive no more. This is an extraordinary ability.

Special Regional Feature: At 2nd level, the courtier gains a special regional feature, representing additional training or other bonuses he gain by virtue of his regional origins. As courtiers are expected to be exemplars of their nation and race. Similarly all female courtiers have additional abilities and restrictions due to their status in court. See the Courtier Special Regional and Gender Features table listed below for full information. All special regional features are extraordinary abilities.

At 7th level and every five levels thereafter all the bonuses associated with the special regional feature increase by +1, and in the case of a female courtiers sneak attack this goes up by an additional +1d6 with each increase.

Courtier Special Regional and Gender Features table
Region: followed by Special Regional Feature

Hyboria: +1 bonus to attack rolls with hunting bow. +1 bonus to any two class skills.
Hyrkania: +1 bonus to all Intimidate and Ride checks.
Khitai: +1 bonus to all Magic attack rolls. +1 to all Knowledge checks.
Kush: +1 bonus to all Perform (ritual) and Craft (alchemy) checks.
Shem: +1 bonus to Fortitude, Reflex and Will saving throws.
Stygia: +1 bonus to all magic attack rolls. +1 bonus to Knowledge (arcana) checks.
Vendhya: +1 bonus to all Diplomacy, Knowledge (nobility) Gather Information and Sense Motive checks.
Zamora: +1 bonus to attack rolls with dagger. +1 bonus to Reflex saving throws.
Zingara: +1 bonus to Parry Defence. +1 bonus to attack rolls with an arming sword.
All female courtiers: +1 bonus to Diplomacy and Gather information checks. -1 to all attack rolls. Sneak attack +1d6

Social Ability: The courtier gains a social ability from the same list as shown in the Noble character class section at levels 1, 4, 9, 14 and 19. At the Games Master’s discretion, a courtier may declare he has simply been spending time socialising freely, in which case he may choose a bonus feat from the following choices: Skill Focus (Bluff, Diplomacy, Gather Information or Perform (Dance)).

Negotiation: The courtier is skilled at conciliation and bargaining with others. He gains the Negotiator feat for free, as a class ability.

All other abilities match those of the same name in the Noble character class.

MULTICLASSING AND COURTIERS
Although there is no particular restriction on characters starting the game as courtiers other than the usual prohibited class restrictions for certain character races (which are the same as nobles), it is not possible for a non-courtier, non-noble to gain a level in the courtier class once play has begun, except by special dispensation of the Games Master. This can happen if the character somehow becomes ennobled by game play, such as seizing power or by being knighted for valiant service to a local lord.

EX-COURTIERS
This ruling matches that of the Ex-Nobles entry as written in the noble class section of the main rule book.

Starting Equipment by Character Class
Courtier
Starting Budget 500 + 10d6sp
Starting Equipment Package*
1) Dagger, doublet and hose, riding boots, shirt and braes, belt pouch, belt.
2) Dagger, stiletto, noble’s outfit (all of noble quality i.e. cost is 50 times normal: coat, hat, doublet and hose, riding boots, shirt and braes, belt pouch, knight’s belt).
3) Dagger, stiletto, light mace, hunting bow, 20 arrows, cloak, hood, costrel, doublet and hose, riding boots, shirt and braes, belt pouch, knight’s belt.
 
Sorry to dredge up an old post, but...

I like the new idea for a Courtier class.
Can someone provide a few examples of such a character from REH's work?
 
Yogah of Yag said:
Can someone provide a few examples of such a character from REH's work?

Every single kiss ass noble that didn't know which end of a sword was the pointy one but was haughty 'cause they were a snappy dresser. 8)
 
I think Geordie means it as a NPC class to repsresent those of noble rank that are not trained inthe use of arms. Laides in waiting and a castle advisor are unlikely to have learned all the armor and weapon proficeinces of a Noble, yet possess the rank and titles as they do.
 
In the times of Conan if suspect that few are untrained with weapons.
But then i would just have traded their weapon proficiencys for Skill focus (something).
Well if it´s for NPCs... that way players never know what they are dealing with...
 
Raven Blackwell"Every single kiss ass noble that didn't know which end of a sword was the pointy one but was haughty 'cause they were a snappy dresser. 8)[/quote said:
LMFAO

Too true, reminds me of the foppish noble in God in the Bowl
 
Thanks, Raven. However, my 2 editions of REH stories have no character with that name. Instead there is one Aztrias Petanius, the nephew of the city's governor, found in "God in the Bowl." (Coming of Conan, DelRey, p. 55)

I guess one can say that the Courtier is a low-powered Noble.

Thanks to whomever came up with the idea. It's very effective.
 
I've done Conan conversions for several of the classes from the Thieves' World Player's Guide. The setting is swords-n-sorcery and the classes reflect that and are closer to a Conan style of play rather than D&D. I've found them quite useful for rounding out less warrior-oriented classes. Ones I've found particularly useful include:

Assassin - yeah a soldier/thief can accomplish this (see Hyboria's Finest) but I like the idea of a core class that's more combat oriented than the thief to start.

Savant - basically, anything from a merchant to a craftsman can be modeled from this class. Nice set of special abilities to differentiate areas of specialty. Kind of like the Expert from the DMG, but with it's own set of class abilities.

Survivor - a commoner that's not a wuss. Focuses either on offense (unarmed combat primarily) or defense. Basically an everyman who's just too tough to let the world kill him off. Another good PC option for a player who wants to play a "Commoner" of PC-caliber.

Add Parry, Defense, and Magic Attack stats and they're ready to run Conan classes.

Azgulor
 
About the assasin, a simple mono-class thief can do the job or even better the thief/soldier combo as you mentioned, they are deadly as they come. Giving sneak attack of the theif and the BAB of a soldier on a base class would make a really unbalancing class... thats just my opinion...

About the "Savant"- i feel that such class is needed for npcs who work in some specific job... giving it a more respectfull position than a mere commoner would be apropriate... kind of a "(insert job name) master", were he would get more skills and apropriate habilities from his experianced work.

The way a see it commoners are supossed to be a bad PC, you can give them some special habilities, but they are just not adventure material (there are always exceptions)

The class i really think is needed, is a slave class, not for high quality slaves, those are normal classes that are enslaved, but for the really low end of society, those who were born enslaved.
There are many societys in hyborian times that use slavery, and some even have a cast system like vendhya, being commoners better than slaves.

The only problem is that i have no idea how the class would be...
 
For the Savant you can use a non-sorcery style Scholar. The only modification would be to expand the list of feats that can be chosen in leiu of a sorcery style. This would work well for architects, engineers, professors, etc.

As for slaves, I don't think you need a special class. Most slaves would be commoners; the more skilled could have other classes as appropriate. Heck, Aesop was a slave.
 
I also think that there is a need to come up with an NPC class closer to the old Expert in the DMG/SRD. Just making them Commoner or "no-spells" Scholar, doesn't seem to be the best approach. Perhaps we should consider developing a wide spectrum of suitable NPC classes to better represent the tapestry of peoples in Hyboria, in terms of their social station, class, caste, profession, etc.
There is a need to come up with a broad plan as how to proceed. Perhaps:

A) Craft-oriented NPCs (Carpenter, Plumber, Cooper, Fletcher, Wainwright, Chandler, etc.)
B) Service-oriented NPCs (Tavernkeeper, Alewife, Lady of the Evening, Circus Performer/Entertainer, Slave Auctioneer, Bureaucrat, Moneychanger, Clerk, Court Scribe, etc.)
C) mix of both.

Perhaps I'm overthinking this. :roll:
 
Yogah of Yag said:
I also think that there is a need to come up with an NPC class closer to the old Expert in the DMG/SRD. Just making them Commoner or "no-spells" Scholar, doesn't seem to be the best approach. Perhaps we should consider developing a wide spectrum of suitable NPC classes to better represent the tapestry of peoples in Hyboria, in terms of their social station, class, caste, profession, etc.
There is a need to come up with a broad plan as how to proceed. Perhaps:

A) Craft-oriented NPCs (Carpenter, Plumber, Cooper, Fletcher, Wainwright, Chandler, etc.)
B) Service-oriented NPCs (Tavernkeeper, Alewife, Lady of the Evening, Circus Performer/Entertainer, Slave Auctioneer, Bureaucrat, Moneychanger, Clerk, Court Scribe, etc.)
C) mix of both.

Perhaps I'm overthinking this. :roll:

That was what I liked about the Savant - the class features permitted you to take the character in any of those directions: craftsman, merchant, healer, entertainer, etc.

The non-Sorcerous scholar isn't a bad option, but I have a hard time seeing a Scholar as a master weaponsmith. I have a much easier time seeing a Savant as a master weaponsmith.

I do think there's room in the Conan RPG for non-warrior oriented character classes. Certainly not a requirement for emulating a Conan style of play, but beneficial from a campaign perspective. (Even if they're just NPC classes.)

Azgulor
 
I'm not really fond of this directioin myself. The thing I hate most about D&D is that the product empire WotC's created is basically dead because every product not an adventure they come out with nowadays is some peddling character variant class or prestige class, and for myself much of the appeal of the Conan game is that it hasn't (yet) gone in that direction.

I prefer to keep it simple. If someone's important enough to need stats for, you have a class you can mess around with the skill points to personify, if not, why on earth are you creating Potterer: 5th ward district NPC, Potterer, northeast village district NPC, etc.?

I respectfully disagree and say that Commoner can handle most of these needs. In his Shadizar city product Vincent Darlage has given options on modifying character classes to suit particular needs.

Most of the NPCs except for the main 2 or 3 in an adventure are little more than bylines (I come up with a name and the rest depends on the player's interest; if they're important enough to stat out, most likely they're going to fit one of the classes given).
 
I don´t have Shadizar, but modifying character classes seems a very interesting concept...

Well it probably would easely solve my problem... i don´t really know how to portrait a NPC who as been a slave for all of his life, and commoners seems to portrait all normal citizens, but slaves are diferent... in feudalistict model they were not men, and even peasants were considered men... they were just a product to be traded or exploited.
Can´t really see what class to give him...

Well i think i´ll have to buy Shadizar, and see how to adapt the commoner to it...
 
Depends on what the slave does/did/is meant to do next.

Is the slave a guy who waves a fan over a lady reclining on her divan? Is the slave a pottery-maker, a tailor, embroiderer? These are all commoner class features.

Is the slave a gladiator? Then modify the Soldier or other martial class. Is the slave an advisor to the king? That's different, but if I'm not working late tonight I could look up the Shadizar rules for example and see what were given in the GM book (which lists merchants, brothel madams, whores, town guards, and the politicos important to the King.

what I'd say is that Social Class is different from character class - social class is the societal definition of the character's rank compared to others of his peers in society, whereas character class is the amalgamation of the skills, feats and combat ability of a character type. I wasn't suggesting limiting the variations of what a character does/social class, I was just suggesting keeping the character classes along the lines of what has been developed. Again, the reminder that each GM is his own world boss, but I for one would be unhappy if I saw new character classes and prestige classes in every issue of S&P and every adventure & sourcebook coming out (I for one am happy with the Hyboria's F- series of suggestions for multiclassing for example).

Hope this helps.
 
I agree, Bregales. It would be best to keep things streamlined. Commoner will have to do for now.

After having reread "God in the Bowl" (man, what a great yarn!), I was wondering how to stat out the character Enaro, charioteer of Kallian Publico. I may start with Commoner and give him hearty ranks in Handle Animal, Ride, Profession (charioteer), Know (local), or whatever skills would pertain to charioteers. (I'll have to find the S&P article on chariots...). Now that I remember, the story said that he was a debtor-slave. Hmm. Interesting background. I'm sure Vincent D. has all conceivable characters already statted up.

Perhaps this is the opportunity to propose a new thread for statting out REH characters from the stories--a "workshop" of sorts--characters like Enaro above (that is, the one's not yet in the published books).
 
Bregales said:
I'm not really fond of this directioin myself. The thing I hate most about D&D is that the product empire WotC's created is basically dead because every product not an adventure they come out with nowadays is some peddling character variant class or prestige class, and for myself much of the appeal of the Conan game is that it hasn't (yet) gone in that direction.

I prefer to keep it simple. If someone's important enough to need stats for, you have a class you can mess around with the skill points to personify, if not, why on earth are you creating Potterer: 5th ward district NPC, Potterer, northeast village district NPC, etc.?

I respectfully disagree and say that Commoner can handle most of these needs. In his Shadizar city product Vincent Darlage has given options on modifying character classes to suit particular needs.

Most of the NPCs except for the main 2 or 3 in an adventure are little more than bylines (I come up with a name and the rest depends on the player's interest; if they're important enough to stat out, most likely they're going to fit one of the classes given).

I'm not advocating class bloat, either. I think Mongoose and Vincent Darlage in particular has done a tremendous job in avoiding the need for additional classes, especially with the multi-class combos depicted in the various "Hyboria's F" books.

However, I do feel that if someone wanted to play a character who started as something other than a warrior or scholar/sorceror, Commoner is a sub-par choice. I think the classes should be carefully considered before being added such as the Temptress class was in Hyboria's Fallen, but a FEW additional archetypes wouldn't ruin the game IMO.

Azgulor
 
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