New Admirals

Taran

Mongoose
When the Psi-Corps absolutely MUST die now:

Ivanova in the Victory with the Lightning cannon.
16AD, Quad Damage, Precise, Beam = dead.
 
By the way, I don't see how she could have the ability of doublig the AD of a weapon system.
It's clear that she hates the Psi Corps, but a weapon's power is fixed so... :?:
 
Ministalker said:
By the way, I don't see how she could have the ability of doublig the AD of a weapon system.
It's clear that she hates the Psi Corps, but a weapon's power is fixed so... :?:

How does Jha'dur get Dilgar ships to fire a weapon twice? If they can do that when the enemy is crippled, why can't they do that all the time?

How does Sheridan make his White Star's dodge better? He isn't even flying the ship. And why can't anyone else do it?

Several Admiral traits (and other rules - eg fleet carrier recovery) stretch the physics of game play. Babylon 5 is a heroic universe, and sometimes that is reflected in the game.

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Now let me ask, even with Ivanova would you fire the lightning cannon? Or are you better off doubling the neutron laser shot one turn and firing it again next turn?

At what level would you use a Victory with an admiral on it? 5 point war - where a single ship comprises half your fleet? Is that extra LC AD worth a whole battle level ship?
 
as long as the admirals are all looseley balanced (and I use loosly in a really stretched kind of way) then should it matter what they can do? they just add some character, and usually at too much cost anyway.
 
Greg Smith said:
Is that extra LC AD worth a whole battle level ship?

I would love to try it just once....but knowing my luck I would probably land 1 hit on 16AD.

I almost never get around to firing it because I always seem to have my worst beam rolls when I do fire it so it ends up doing less damage then the regular Neutron Laser would have.
 
If shes doubling the PL of the ship then it's ok. But it's still abit iffy as things go. I'd stick her on a Sharlin (don't know if there is a ship restriction)
 
hiffano said:
as long as the admirals are all looseley balanced (and I use loosly in a really stretched kind of way) then should it matter what they can do? they just add some character, and usually at too much cost anyway.
That is really the point for me: a standard admiral is no match for a Sheridan, a Jha'dur or a G'Sten.
I understand that they are part of the show mythology so they could have a little plus, but why use a self-built admiral if you can have Sheridan for the same price? And what about the gamers playing fleets with no such super admiral available (let's say Centauri for example).
I primary play ISA so I have acces to 3 of the most powerfull admiral there is (Sheridan, Ivanova, Delenn), but I still find it unfair for my competitors playing other races with standard choice.
I simply find these personality too unbalanced compared to the standards

Cheers
 
I also find the must be on a largest ship thing an issue. I agree with daBoss's comments that any ship with command should be useful, obviously the issue with this is that some fleets benefit from lower level command vessels then others, but conversely, you get a prime target to wipe out quickly ;-)
 
I personally think that each race should get a "soopa" admiral even if they are not canon. It would even the playing field.

Admirals should be part of big battles. It irks me that some fleets get all the love and most are left out.
 
katadder said:
i never find them worth taking over another ship.

certainly not in a small battle, in a large battle, if you can stick them on a lower priority ship, eg. a t'loth, they are worth the choice. alas the rules preclude that, unless you go swarm crazy!!!
 
which is silly but yup, worth for some fleets, obviously some ships benefit a lot more from admirals than others
 
Greg Smith said:
Now let me ask, even with Ivanova would you fire the lightning cannon? Or are you better off doubling the neutron laser shot one turn and firing it again next turn?
You have a point. Especially if the 12 AD Neutron Laser Cripples the target and then she can shoot it again.

The question then arises, does she fire the increased strength beam again or merely the original beam?
 
The interaction is rock-paper-scissorsy (not a good thing) and overwhelming, especially for a Raid-level choice when placed in an Armageddon-priority ship.

Fix (preferably by having an Admiral on an Armageddon-priority ship cost 1 Armageddon.)
 
I don't think that Delenn as an admiral is worth selecting, she gives a +2 to initiative and allows you to fire on a skeleton crewed ship but whats the point in the plus to making an enemy ship stand down? This tactic is just about never used as you have to be very lucky or tactical to ever put an enemy ship in a position where you have the opportunity to make them stand down.

I would much prefer to see statistics for a new minbari admiral such as, despite his short lived appearences, Neroon! I think that Delenn has been included to give an admiral to both the Minbari and the ISA thus killing two birds with one stone, and also saving Mongoose the bother of creating a single admiral for both. If you want a character admiral after the formation of the ISA what is the Minbari Federation supposed to do?

I think that its great that you can design your own admirals but using the rules for doing so you can't make such powerful admirals as the independent ones Mongoose have designed. Does anyone else believe that the major races, if not every race deserves its own specially designed character admiral??? Its easy enough to create one or there are plenty of characters from the series which could be used to develop one.
 
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