apoc527 said:
This discussion is interesting to me. We played The Traveller Adventure and my PCs had NO trouble at all turning massive profits with the March Harrier using the rules in Merchant Prince. This had a lot to do with a final Broker DM of like +5 or +6 on the "fixer" PC due to high skill and high relevant characteristics.
Merchant Prince (CT) was badly broken. The worst idea was that a PC could be a Super-Broker while travelling vast distances. Instantly upon arriving at a new world, knowing the local market and traders, having the full trust and cooperation of same, and knowing who's playing straight in deals, and having them trust you. In classic terms "The old boy network."
B. R. O. K. E. N. x100
I can't imagine whatever possessed the writer of that idea that it would be good. It makes zero sense. And as you noted is a game killer.
Brokers should only be NPCs. Each limited to operating on a single world. And the higher DM Brokers will only be available in the larger markets (generally).
To whatever degree Mongoose blindly followed this pathway to darkness, shame on them. The evidence of just how wrong it was has been there for decades.
PC Brokers = Broken game
/rant