Narn fleet suggestion

Ryueokami

Mongoose
Hi
A friend of mine wants to try out acta, and so I agreed
to play with him.
I will play with a 3rd age EA fleet consisting of:
-Balvarin
-Magnus Destroyer
-Vorchan
-Demos

He wants to play Narn, and has asked me if I could prepare
a fleet for him. The problem here is....I have absolutely no
experiences regarding Narns.

Even so, I have prepared a fleet list, but I'm not sure
if it would have a chance or not:
-Var Nic Destroyer
-T'Rann Heavy Carrier
-Thentus Frigate
-Ka Toc Battle Destroyer

Can anyone tell me, what I should change for the narn fleet list?
(the only requirement is, that the fleet consists of
2 raid and 2 skirmish ships).

thanks
 
A friend of mine wants to try out acta, and so I agreed
to play with him.
I will play with a 3rd age EA fleet consisting of:
-Balvarin
-Magnus Destroyer
-Vorchan
-Demos
You mean Centairie?

(the only requirement is, that the fleet consists of
2 raid and 2 skirmish ships).
If you play Centaurie I would suggest to give the Narn player a few more ships (chance the T'Rann or the Thentus into Patrol Cutters) as initiative sink, or he won't have a chance to use his main weapons properly because of the Borside.
With the same number of ships he will have a very tough time against Centaurie.

If you want to play EA the list should be all right.
 
Tnx for the answers so far

Hans Olo: you are right, I meant centauri.
The 3rd age EA fleet was an error :oops:
(normally I play them instead of centauri)

As for the patrol cutters. If possible I wanted
to have both fleets use the same prioritys for ships
(2x raid, 2x skirmish). But like I said I have no
Narn-xp. Hm so change one of the two ships into cutters?
 
Silvereye: Interesting idea. So instead of countering the balvarin with fighters, countering with emines instead? (does it function good? I have never seen emines in action till yet, nether in long range engagements, nor in close range combats)
 
If he is learning the game I'd replace the carriers with standard combat ships: perhaps a T'Loth and a Centurion or some thing. There will still be some fighters to play with but not enough to clutter the map. :)

Tzarevitch
 
Ryueokami said:
Silvereye: Interesting idea. So instead of countering the balvarin with fighters, countering with emines instead? (does it function good? I have never seen emines in action till yet, nether in long range engagements, nor in close range combats)

Yeah, them pulsar mines are pretty good at eating fighters and chipping the paint off some ships. The G'Karith is a sound Raid choice. It also benefits from not having a Boresight.

I use the following fleets to demo with (currently they are running about 50-50 each for wins) and it is easy to drop the Battle ships for quick games:
Primus, Sullust, Vorchan (3), Maximus, Sentri Wing
G'Quan, Var'Nic, G'Karith, Thentus (2), Frazi Wing

I have found fighters to be entertaining and useful in most games too. Though they do not interfere with any of the ship to ship action (except for the occasional mauling of Vorchans by lone Frazi flights).
 
For this 3 point raid battle I would go for the Var'Nic, G'Karith to counter fighters and give both of you experience fo emines, However I would be tempted to take a T'Loth just for sheeer durability. The last point I would take as Thentus - twin link weapons, two beams and has some anti fighter too. The last one I would consider the T'Rakk for its lack of boresight and extreme durability for a skirmish level ship, eithr that or a Ka'Toc and hope to win initative.
 
hmm, the key decision is whether to take fighters or mines, to clear those dastardly sentris! I would say mines, as the Sentri is a better dogfighter than the frazi, and has a +1 bonus from the fleet carrier. They would beat the Gorith too!
therefore, a G'Karith would do the job well, as well as sharing some minor knocks amongst the capital ships. Close up, the G'Karith sports a respectable amount of firepower.
For two raid, IF you want to use variable ships, take a Var'Nic (althoguh you might not always get a juicy beam target) and a G'Karith. The T'Loth is great but this probably wouldn't suit it! then stick in a Thentus, it has a forwadr beam as well as it;s boresight, so the player doesn't have to get the boresight lined up if they don't want, and then a T'Rakk has a very good damage track and decentweapons.
 
Morgoth said:
For this 3 point raid battle I would go for the Var'Nic, G'Karith to counter fighters and give both of you experience fo emines, However I would be tempted to take a T'Loth just for sheeer durability. The last point I would take as Thentus - twin link weapons, two beams and has some anti fighter too. The last one I would consider the T'Rakk for its lack of boresight and extreme durability for a skirmish level ship, eithr that or a Ka'Toc and hope to win initative.

G'Karith is Raid now you wouldn't have a spare point for a Thentus :(

i'd go for -

Raid - Var'Nic (great ship)
Raid - G'Karith (as above)
Skirmish - Thentus (good guns and can turn a bit!)
Skirmish - Ka'Tan (another e-mine for fighter clearance)

good luck!
 
Blu_Majik said:
G'Karith is Raid now you wouldn't have a spare point for a Thentus :(
quote]

I meant take a T'Loth instead of the G'Karith as another option :)

Not too keen on The Ka'Tan now, the single shot E-mine just not my thing and it's also a boresight limited ship after the emine is fired. The T'Rakk is a surprising ship, its sheer damage and crew ratings really surprises enemies, relatively manevourable too for a Narn ship plus it carries a frazi flight. A good mini T'Loth!! :D
 
Hi tnx so far.

I just got word, that another friend of mine also wants to join the demo game. As he wants to play Centauri I will let him play the Centauri fleet and I will take a EA fleet (Explorer,Hyperion,2xChronos Or 2 Hyperions and 2 Chronos).

So for the Centauri as opponents:
-Var'Nic
-G'Karith
-Thentus
-Either Ka'Tan or another Thentus or a T'Rakk
would do fine?

Would they also have a good chance against a EA fleet (with 3 players now, I think I'm considering doing a "classical" each one against the other battle)?
 
Ryueokami said:
Hi tnx so far.

I just got word, that another friend of mine also wants to join the demo game. As he wants to play Centauri I will let him play the Centauri fleet and I will take a EA fleet (Explorer,Hyperion,2xChronos Or 2 Hyperions and 2 Chronos).

So for the Centauri as opponents:
-Var'Nic
-G'Karith
-Thentus
-Either Ka'Tan or another Thentus or a T'Rakk
would do fine?

Would they also have a good chance against a EA fleet (with 3 players now, I think I'm considering doing a "classical" each one against the other battle)?

technically fleets should be balanced, but yes, that Narn fleet should do well fairly against an EA fleet
 
Blu_Majik said:
Skirmish - Ka'Tan (another e-mine for fighter clearance)

That's a waste of a good e-mine. The AP, Triple Damage ones want launched at ships to soften them up a lot. The pulsar mines on the G'Karith are much better used for the fighter clearance.

Ryueokami said:
...I will take a EA fleet (Explorer,Hyperion,2xChronos Or 2 Hyperions and 2 Chronos).

I'd take the Explorer option, its a low grade fighter carrier, command ship and scout. Should be an interesting choice in such a small game. The other thing is to consider dropping the the Chronos for Artemis.
 
Given the Narn fleets your looking at I would take a T'Rakk over a Ka'Tan as the 2 die e-mine will not be effective enough. This helps reduce the bore sight dependence as well.

So...

A Var'nic
A G'Karith
A Thentus
A T'Rakk

Two ships that have bores and two that don't. G'Karith and T'Rakk can move up the center with the Var'nic and Thentus forming a strong wind that winds back across the pivot point formed by the other two.

Ripple
 
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