hey guys, if you been playing since 1st ed you may have remembered the narn e-mine variants. was thinking we could bring most of these back as house rules. I cant remember the fluff for each one but have done rules for them, modified obviously to represent the fact they come from the new TD e-mines and other minor changes (as previous ion one was a bit too powerful). also no short charge one as too easy to stop fighters with it.
Narn E-Mine Variants:
any narn ship may swap its e-mine for one of the following variants which it keeps for the whole battle as long as it has an e-mine launcher (so not the g'karith). The variant will still be one shot or slow loading as per the normal e-mine on the ship its going on and keep the same AD.
Wide Burst:
These e-mines use more of their explosive force for increased area saturation but cause less damage.
E-mine with 5" blast, DD
Ion Burst E-mine:
These e-mines are used more to disrupt the enemy than to cause actual damage, overloading computer systems and sowing havoc amongst formations.
E-mine with single damage and comms disrupter effect.
Long Range E-mine:
The Narn can shoot e-mines at longer distance if they are properly configured however they lose some of the explosive power doing this.
E-mine with +50% range, AP, DD
Ship Breaker:
The Narns heaviest weapon, able to cripple a ship in a single salvo but fortunately for their opponents very short ranged.
Loses E-mine trait. Range 10", SAP, QD
perhaps this would increase people wanting to use g'quans as one of these with ship breakers before was always nasty. i know its no longer as good but still a 6AD SAP QD weapon is still pretty nasty.
Narn E-Mine Variants:
any narn ship may swap its e-mine for one of the following variants which it keeps for the whole battle as long as it has an e-mine launcher (so not the g'karith). The variant will still be one shot or slow loading as per the normal e-mine on the ship its going on and keep the same AD.
Wide Burst:
These e-mines use more of their explosive force for increased area saturation but cause less damage.
E-mine with 5" blast, DD
Ion Burst E-mine:
These e-mines are used more to disrupt the enemy than to cause actual damage, overloading computer systems and sowing havoc amongst formations.
E-mine with single damage and comms disrupter effect.
Long Range E-mine:
The Narn can shoot e-mines at longer distance if they are properly configured however they lose some of the explosive power doing this.
E-mine with +50% range, AP, DD
Ship Breaker:
The Narns heaviest weapon, able to cripple a ship in a single salvo but fortunately for their opponents very short ranged.
Loses E-mine trait. Range 10", SAP, QD
perhaps this would increase people wanting to use g'quans as one of these with ship breakers before was always nasty. i know its no longer as good but still a 6AD SAP QD weapon is still pretty nasty.