nekomata fuyu
Mongoose
I've been thinking about how it could be pretty cool to have a small ship that coordinated fighter activity in the same way as the Fleet Carrier trait, but which isn't a fleet carrier in itself. After reading in the RPG that the Myrmidon is often used as a command element for groups of fighters, I thought that it may deserve to have a varient dedicated to that role.
I haven't put it through any playtesting yet to see if the lack of weapons and limited range on the Fleet Carrier compensates for the addition of Fleet Carrier and the extra speed/maneuverability, but I think it should be a good starting point. Any thoughts?
Code:
The Myrmidon Command Vessel is designed as a dedicated C&C for fighter operations, and has an impressive communications suite for such a small vessel. Trading its primary weapons for improved engines and maneuvering thrusters, it can't stand on its own in a fight, but is less likely to hold back the fighter wings that it supports.
Speed: 10
Turns: 2/90
Hull: 5
Damage: 8/2
Crew: 9/1
Troops: -
Craft: None
Traits: Anti-Fighter 2, Interceptors 1, Fleet Carrier*
Weapons
Light Pulse Cannon, Range:10, Arc:T, AD:6, Special:-
*The Fleet Carrier trait only provides a bonus to fighters within 10".
I haven't put it through any playtesting yet to see if the lack of weapons and limited range on the Fleet Carrier compensates for the addition of Fleet Carrier and the extra speed/maneuverability, but I think it should be a good starting point. Any thoughts?