#### duncan_disorderly

##### Mongoose

Opposed tests are made as normal skill checks - so critical and fumble rules are in effect. Characters with a skill over 100% roll as normal with the reduced chance to fail and the increased chance to critical.

Results:

- character A criticals, B fumbles or fails - A gets a (critical) success

character A criticals, B succeeds - A gets a (normal) success

character A succeeds, B fumbles - A gets a (critical) success

character A succeeds, B fails - A gets a (normal) success

Both characters succeed or both critical - the highest roll wins- - If Rolls are tied and both succeed or both critical then work down this list

(1) If one character has a skill of > 100 and the other doesnt, then he wins

(2) If "temporary stalemate" is an option, roll again next round**

(3) The highest skill wins - if skills are tied and a "temporary stalemate" is not an option*** roll again immediately

- (1) If "both fail" is an option, then both fail*

(2) If "temporary stalemate" is an option, roll again next round (B tkes a -10% penalty)**

(3) A gets a normal success

- (1) If one character has a skill of > 100 and the other doesnt, then he wins

(2) If "both fail" is an option, then both fail*

(3) If "temporary stalemate" is an option, roll again next round**

(4) The highest skill wins

- - If Rolls are tied and both succeed or both critical then work down this list

** eg an attempt to sneak past a guard - the sneak gets part way, but then has to wait as the guard appears suspicious

*** eg a contest to be the first character to grab the Rune...

Some examples.

Character A has a skill of 60%, B has a skill of 40%

A will critical on 1-6, succeed 7-60, fail 61-99, fumble 00

B will critical on 1-4, succeed 5-40, fail 41-99, fumble 00

If A rolls a critical (6%)

- he will achieve an overall critical 60% of the time (B fails or fumbles)

- he will achieve an overall success 36% of the time (B succeeds) + ~2.3% (B crits but rolls less)

- he will lose 1% of the time (B crits and rolls higher)

- there will be a tie ~0.7% of the time (both roll the same value in the range 1-4) - A will win if a result is required this round

If A succeeds (54%)

- he will achieve a critical 1% of the time (B fumbles)

- he will succeed 59% of the time (B fails) +~24.8% (B succeeds but rolls less)

- he will lose 4% of the time (B criticals) +~10.4% (B succeds & rolls more)

- there will be a tie ~.8% which A will win if a result is required

If A fails (39%)

- He will succeed 60% of the time, but only if a result is required this round and B fumbles (1%) or fails (59%)

- he will fail 36% of the time (B succeeds)

- he will fail to a critical 4% of the time (B Criticals)

If A fumbles (1%)

- he will fail to a critical 40% of the time (B criticals or succeeds)

- he will fail 59% of the time if a result is required this round (B fails)

- he will succeed 1% of the time if a result is required this round (B fumbles too)

Total chances for A in this contest

Critical - 4%

Success - 71%

Fail - 22.5%

Lose to Crit - 2.5%

Character A has a skill of 110%, B has a skill of 90%

A will critical on 1-11, succeed 12-95, fail 96-99, fumble 00

B will critical on 1-9, succeed 10-90, fail 91-99, fumble 00

If A rolls a critical (11%)

- he will achieve an overall critical 10% of the time (B fails or fumbles)

- he will achieve an overall success 81% of the time (B succeeds) + ~5.8% (B crits but rolls = or less)

- he will lose ~3.2% of the time (B crits and rolls higher)

- there will be no tie as a is >100% and B isn't

If A succeeds (84%)

- he will achieve a critical 1% of the time (B fumbles)

- he will succeed 9% of the time (B fails) +~44.5% (B succeeds but rolls less)

- he will lose 9% of the time (B criticals) +~36.5% (B succeds & rolls more)

- there will be no tie as a is >100% and B isn't

If A fails (4%)

- He will succeed 10% of the time, but only if a result is required this round and B fumbles (1%) or fails (9%)

- he will fail 81% of the time (B succeeds)

- he will fail to a critical 9% of the time (B Criticals)

If A fumbles (1%)

- he will fail to a critical 90% of the time (B criticals or succeeds)

- he will fail 9% of the time if a result is required this round (B fails)

- he will succeed 1% of the time if a result is required this round (B fumbles too)

Total chances for A in this contest

Critical - 2%

Success - 55%

Fail - 42%

Lose to Crit - 1%

Character A has a skill of 160%, B has a skill of 140%

A will critical on 1-16, succeed 17-95, fail 96-99, fumble 00

B will critical on 1-14, succeed 15-95, fail 96-99, fumble 00

If A rolls a critical (16%)

- he will achieve an overall critical 10% of the time (B fails or fumbles)

- he will achieve an overall success 76% of the time (B succeeds) + ~7.3% (B crits but rolls less)

- he will lose ~5.9% of the time (B crits and rolls higher)

- there will be a tie ~0.8% of the time (both roll the same value in the range 1-4) - A will win if a result is required this round

If A succeeds (79%)

- he will achieve a critical 1% of the time (B fumbles)

- he will succeed 4% of the time (B fails) +~40.5% (B succeeds but rolls less)

- he will lose 14% of the time (B criticals) +~39.7% (B succeeds & rolls more)

- there will be a tie ~.8% which A will win if a result is required

If A fails (4%)

- He will succeed 5% of the time, but only if a result is required this round and B fumbles (1%) or fails (4%)

- he will fail 81% of the time (B succeeds)

- he will fail to a critical 14% of the time (B Criticals)

If A fumbles (1%)

- he will fail to a critical 95% of the time (B criticals or succeeds)

- he will fail 4% of the time if a result is required this round (B fails)

- he will succeed 1% of the time if a result is required this round (B fumbles too)

Total chances for A in this contest

Critical - 2%

Success - 49%

Fail - 47%

Lose to Crit - 2%

Character A has a skill of 160%, B has a skill of 40%

A will critical on 1-16, succeed 17-95, fail 96-99, fumble 00

B will critical on 1-4, succeed 5-40, fail 41-99, fumble 00

If A rolls a critical (16%)

- he will achieve an overall critical 60% of the time (B fails or fumbles)

- he will achieve an overall success 36% of the time (B succeeds) + ~2.9% (B crits but rolls less)

- he will lose ~1.1% of the time (B crits and rolls higher)

- there will be no tie as A is >100% and B isn't

this round

If A succeeds (79%)

- he will achieve a critical 1% of the time (B fumbles)

- he will succeed 59% of the time (B fails) +~31.7% (B succeeds but rolls less)

- he will lose 4% of the time (B criticals) +~4.3% (B succeeds & rolls more)

- there will be no tie as A is >100% and B isn't

If A fails (4%)

- He will succeed 60% of the time, but only if a result is required this round and B fumbles (1%) or fails (4%)

- he will fail 36% of the time (B succeeds)

- he will fail to a critical 4% of the time (B Criticals)

If A fumbles (1%)

- he will fail to a critical 40% of the time (B criticals or succeeds)

- he will fail 59% of the time if a result is required this round (B fails)

- he will succeed 1% of the time if a result is required this round (B fumbles too)

Total chances for A in this contest

Critical - 10%

Success - 81%

Fail - 8.8%

Lose to Crit - 0.2%