I find it amusing that players immediately draw a discussion of initiative sinks, initiative, and boresight down to accusing players of not being able to cope with the current system.
Quite the contrary, as others have made clear, they can easily work within the system. Merely that, I believe I can say, we believe there can and should be a
better way. To illuminate that more clearly, Triggy is clearly and well established as a prime player, one of the best in ACTA, so he obviously has no trouble working with the current system; however, in this very thread he acknowledges that initiative could use some work. I think that speaks for itself.
Unfortunately, I haven't had much time to playtest the proposal I put forth. However, as written and proposed, I think it resolves many of the poignant issues players have with initiative sinks, while preserving the nature and spirit of the initiative system, as it is, and providing the rubric for both swarm and cap-ship heavy fleets to succeed, enjoy, and play within.
Using Triggy's Omegas example, with my system:
2 Omegas and 3 "Initiative Sinks" (As humor, I'll call these Chronos... they're barely useful for more!

)
versus:
4 Havens, 6 Demos, 2 Morgath
Firstly, the Centauri player would have to move his ships 3-3-2-2-2 if the EA player was moving each of his ships individually, and secondly he'd have to move his highest priority ships first (In this case, the 6 Demos and 2 Morgath).
So, one movement phase would look like:
Omega
Demos, Demos, Demos (Hey, its a chant! Praise be, Demos, wargod of cheese... *Ahem* I digress)
Omega
Demos, Demos, Morgath
Chronos
Morgath, Demos
Chronos
Haven, Haven
Chronos
Haven, Haven
Even though the EA player loses initiative, he still has a chance to maneuver his vessel in such a way that he can affect how the Centauri player moves and selects his ship (Using the tactics of maneuver to affect your enemy's maneuver, essentially getting into his decision making cycle) AND even, with some tactical planning, get that Omega into the fight. Of course, it may not have a chance to get a boresight, having lost initiative, but the other Omega will certainly have a good chance of having a ship
it wants to shoot, and that's the key here.
And what if the EA player -wins- initiative? Then the Centauri player has to move three ships first, before the EA player even has to move his Omega. Initiative still has value, but initiative sinks don't disproportionately over-affect and metagame the initiative phase.
In our current system, as Triggy and Hash illustrate, the Omegas would -never- get a chance to target those Demos and Morgath, the Havens completely affecting the initiative phase so severely that the only hope the EA player has is to bring more initiative sinks, or pray he can kill off enough of his enemy's initiative sinks that he does get enough.