My Fortress

@Hiromoon

Cool! What kind of stats were you thinking of for it.

So far I'm just using the 8 Hit UCF Structure for each 12" Wall section.

I'm kicking myself that I should have made some breached wall modules when I was still cutting everything. Right now my burrowing Tanker Bug is trying to take down a wall section (the one with the doors that my NCO in the APE suit was standing on). The Tanker knocked 4 points out in the first attempt. For now I'll just have to remove the whole module and put a tunnel marker there and consider the whole square section rough terrain.

Well maybe next spring when I decide to work on more modules, I think I'm at somewhere around 45 tiles right now (not all of them are on the table currently).
 
Heh...well, following the rules from the Mobile Infantry book, count out how many wall sections you have, plus any platforms you might have. If there's any fixed emplacements, how many of those and so on. Then after all that, I'll whip up a card like I did BuShips:

BushipWhiskeyOutpostTest.jpg
 
Hiromoon said:
Heh...well, following the rules from the Mobile Infantry book, count out how many wall sections you have, plus any platforms you might have. If there's any fixed emplacements, how many of those and so on. Then after all that, I'll whip up a card like I did BuShips:

BushipWhiskeyOutpostTest.jpg


VERY IMPRESSIVE!!!!!!! :shock: :D
 
Ah, Mobile Infantry Book, that's were those rules were. Couldn't find them last night! I'll have to peruse them again.

So far I'd have to say these walls gain some advantages and some disadvantages.

Advantages
1) Defenders on walls pretty much have cover from ranged attacks originating from below while negating cover of any models in trenches below.
2) Walls slow down bugs, as they need to move up to the wall, then use a Ready action, then move 6" up the wall, putting them right on the platform.

Disadvantages
1) Bugs that run up to the walls are out of LOS of models directing in front of them but on the platform. Models must use a move action to hop up on the edge of the wall to effectively see down. However, Frag Grenades should work out, they can be thrown as artillery fire right?

2) Tunneling models are unaffected. However I was wondering if I should assign some sort of structure value to the floor panels, to deter bugs from burrowing up. Seems like something who's fought bugs would incorporate when building defensive structures.

Also, given the size of the layout, the standard deployments just didn't seem right. However putting the MI defenders all along the perimeter of the fortress seemed like too much of an advantage. So I gave the bugs the advantage of setting up last and moving first. However, now I realize that the MI may have too wide of an area to defend (might be better with LAMI). I'm considering for VP that the zone they need to keep the bugs out of would instead be around the landing pad, thus making it seem like the MI are holding off the bugs for a pickup.
 
LAMI would work best for the scope of what you're looking at there. Especially if you want to field that as a tourny legal piece. ;)
 
Hiromoon said:
Heh...well, following the rules from the Mobile Infantry book, count out how many wall sections you have, plus any platforms you might have. If there's any fixed emplacements, how many of those and so on. Then after all that, I'll whip up a card like I did BuShips:

BushipWhiskeyOutpostTest.jpg

Hiromoon's stats are close enough for my fort (you really don't need to remake it as I mentioned earlier, dude :wink: ), but I'll go through the calculation as a public exercise as how someone could count out the parts based on dimensions. Hiromoon did his calculations based on a few measurements from me, but he didn't have it right in front of him to ponder over. An 'American saying' that I already saw used on the forums that not everyone understood here is "your mileage may vary", based upon each individual fort's dimensions.

My rough fort if looked at as a rough rectangle is basically 20" wide (looked at from the front) and 16" deep. The walls are 4" high looked at from the inside, but the rules state that Outpost Wall sections can be anything up to 6" high and 10" wide. While it might appear that I made my fort perimeter after the Army book, I actually made it while waiting for the original game itself to be released (it was better than twiddling thumbs :wink: ). It is quite possible that Mongoose had measured the Platformer kit panels while making up the rules :idea: . Also, they did have a photo of my fort as a possible reference before the Army Book came out. Nonetheless, I ended up with the flank walls being calculated as two sections of 8" length each. You need to know that while still being described as Size 4, the actual exterior height is 5-1/2" from the ground. Arachnid Warriors would need to start at the base of the wall before climbing or otherwise it would take multiple moves to clear the top. This increases their chance at flinching (and falling back from the wall!). If I really wanted to be mean to the Bug player, I could add yet a fourth row of panels to the model (for no extra game cost) and keep within the Wall Section height limit of 6". This would force the Bug player to spend 2 moves just climbing the wall instead of one. I've already added a row since the first version was made to make it look like the movie version which had three rows of panels. The reason the inner and outer wall height does not match is that I have a raised floor (as is shown in the first film), which is the 1-1/2" differential.

The floor does not cover the full depth of the fort, but is at the dimensional limit of two platforms wide (2x10"). I thus consider the floor to be composed of two platforms 1-1/2" tall by 10"x 10". The Reliant tower is 7" high, and is within the description of being considered as a third platform. It doesn't require a Wall Section to be purchased for it because it is connected to the inside of the front wall :wink: . Thus, the base cost for the fort is 330 points, without any Reliant guns. With Reliants, it becomes 450 points. I also should consider that my communications tower is a platform as well, especially as I can place a sniper model, micro-support platform or a Javelin-armed trooper at the top (being careful to keep him within command range). I consider the smaller structures inside as having only a decorative appearance except for the larger one, that can be considered as a bunker (100 pts.). Thus as pictured, we might be looking at a value of 450+50+100= 600 points. If you added an ammo dump (not a bad idea) this adds another 50 points, as well as any layers of Stalwart Field Generators you might want. Just remember to leave enough points to be able to buy the troopers to defend the fort :lol: .

So CmdrKiley, what are your wall dimensions so that we here can calculate (or argue about our methods, lol) the cost of your structure?
 
Hiromoon said:
LAMI would work best for the scope of what you're looking at there. Especially if you want to field that as a tourny legal piece. ;)

Yuppers Hiromoon, his fort is begging for LAMI defenders, heh.
 
BuShips said:
Hiromoon said:
LAMI would work best for the scope of what you're looking at there. Especially if you want to field that as a tourny legal piece. ;)

Yuppers Hiromoon, his fort is begging for LAMI defenders, heh.
So does your's, but anyways good to see it at least base coated, oh and you might want to tone down the corrugated tin in the trenches as they're much to cardboardy and bright :P
 
rico's roughnecks said:
BuShips said:
Yuppers Hiromoon, his fort is begging for LAMI defenders, heh.
So does your's...

Touche', and of course it was made for LAMIs, at least until the CAP Troopers, Pathfinders, Marauders and Exosuit troopers retake the fort after the LAMIs get slaughtered like in Fort Joe Smith. Then after cleaning it up, they'll add a back wall and a roof. :wink: Stupid LAMIs... :lol:
 
BuShips said:
rico's roughnecks said:
BuShips said:
Yuppers Hiromoon, his fort is begging for LAMI defenders, heh.
So does your's...

Touche', and of course it was made for LAMIs, at least until the CAP Troopers, Pathfinders, Marauders and Exosuit troopers retake the fort after the LAMIs get slaughtered like in Fort Joe Smith. Then after cleaning it up, they'll add a back wall and a roof. :wink: Stupid LAMIs... :lol:
lol, stupid lami, but then wouldn't it just be like that research outpost on pluto? Bugs got in through the hangar door or the roof was breached somewhere up there? There is a flaw in the movie's outpost as there is no back wall or anthing, bugs could pop in for a snack after climbing the canyon wall :idea:
 
OK Dimensions

Straight Wall Sections
6" tall from the outside (7" from the inside) by 12" long, by .75" thick
Material is supposed to be reinforced concrete
Doors are steel

Corner Sections
6" tall from the outside (7" from the inside) by 6" long (each wall), by .75" thick the towers stand at least 8" tall.
Towers are made of prefab metal plates

Total Fortress
8 Straight Wall Sections (2 of which have doors)
4 Corner Sections
 
CmdrKiley said:
Heres a few recent pics.

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Now I have opening doors!
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Yeah the Ape Suit dosn't quite fit throught the doors.

Some interior details I've whipped up the other day. Just base coated them and haven't had time for detailing yet.
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Anyways, I hope to have a battle report on it shortly after I finish this game.
 
rico's roughnecks said:
lol, stupid lami, but then wouldn't it just be like that research outpost on pluto? Bugs got in through the hangar door or the roof was breached somewhere up there? There is a flaw in the movie's outpost as there is no back wall or anthing, bugs could pop in for a snack after climbing the canyon wall :idea:

Yes, but it could be argued that a research station doesn't use materials as strong as a military fort would. As far as the movie fort, it was cheaper by 25% to back the movie set against the canyon wall. I prefer to think of it as a bureaucratic boondoggle that only three of the four walls were shipped to Planet P. It was at least good improvisation in the field that the MI built it against the canyon wall. As far as the Bugs, it would be fun to see someone with computer CGI skills show that sequence with Wariors streaming down the back wall from above, with Tankers busting directly out of the cliff face. :wink:
 
Hiromoon said:
Hmm....


Well, either Buships will do the math, or I'll come up with something before the end of next week, ok?

Let's both do it, then compare notes. Even more than the two of us, perhaps. It can't hurt, anyway. The more I exercise my brain, the more I "get it" with the rules, especially since I don't get any game time (bah).
 
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