Hiromoon said:
Heh...well, following the rules from the Mobile Infantry book, count out how many wall sections you have, plus any platforms you might have. If there's any fixed emplacements, how many of those and so on. Then after all that, I'll whip up a card like I did BuShips:
Hiromoon's stats are close enough for my fort (you really don't need to remake it as I mentioned earlier, dude :wink: ), but I'll go through the calculation as a public exercise as how someone could count out the parts based on dimensions. Hiromoon did his calculations based on a few measurements from me, but he didn't have it right in front of him to ponder over. An 'American saying' that I already saw used on the forums that not everyone understood here is "your mileage may vary", based upon each individual fort's dimensions.
My rough fort if looked at as a rough rectangle is basically 20" wide (looked at from the front) and 16" deep. The walls are 4" high looked at from the inside, but the rules state that Outpost Wall sections can be anything up to 6" high and 10" wide. While it might appear that I made my fort perimeter after the Army book, I actually made it while waiting for the original game itself to be released (it was better than twiddling thumbs :wink: ). It is quite possible that Mongoose had measured the Platformer kit panels while making up the rules :idea: . Also, they did have a photo of my fort as a possible reference before the Army Book came out. Nonetheless, I ended up with the flank walls being calculated as two sections of 8" length each. You need to know that while still being described as Size 4, the actual exterior height is 5-1/2" from the ground. Arachnid Warriors would need to start at the base of the wall before climbing or otherwise it would take multiple moves to clear the top. This increases their chance at flinching (and falling back from the wall!). If I really wanted to be mean to the Bug player, I could add yet a fourth row of panels to the model (for no extra game cost) and keep within the Wall Section height limit of 6". This would force the Bug player to spend 2 moves just climbing the wall instead of one. I've already added a row since the first version was made to make it look like the movie version which had three rows of panels. The reason the inner and outer wall height does not match is that I have a raised floor (as is shown in the first film), which is the 1-1/2" differential.
The floor does not cover the full depth of the fort, but is at the dimensional limit of two platforms wide (2x10"). I thus consider the floor to be composed of two platforms 1-1/2" tall by 10"x 10". The Reliant tower is 7" high, and is within the description of being considered as a third platform. It doesn't require a Wall Section to be purchased for it because it is connected to the inside of the front wall :wink: . Thus, the base cost for the fort is 330 points,
without any Reliant guns. With Reliants, it becomes 450 points. I also should consider that my communications tower is a platform as well, especially as I can place a sniper model, micro-support platform or a Javelin-armed trooper at the top (being careful to keep him within command range). I consider the smaller structures inside as having only a decorative appearance except for the larger one, that can be considered as a bunker (100 pts.). Thus as pictured, we might be looking at a value of 450+50+100= 600 points. If you added an ammo dump (not a bad idea) this adds another 50 points, as well as any layers of Stalwart Field Generators you might want. Just remember to leave enough points to be able to buy the troopers to defend the fort :lol: .
So CmdrKiley, what are your wall dimensions so that we here can calculate (or argue about our methods, lol) the cost of your structure?