My Dragon Warriors

wazza

Mongoose
Its extremely well produced and complete. It may be a simple system but that's a refreshing change after D&D 3.5 and 4.0. You could quite easily run an entire campaign with this one book.

One thing I did like is its attempt to bring back some of the mystery into the fantasy setting. D&D is too cut and dried sometimes with players always knowing what to expect. Dragon Warriors should hold some pleasant surprises in store for them.

I rate it 9/10.
 
How's the binding? Are the pages in signatures or all stuck onto a layer of glue? Are the covers curled or bent? (I ask this 'cause some of the earlier Conan RPG books had covers curled inwards.) Thanks. ;)
 
Well the book covers are not curved outwards, lying nice and flat on the bench.

The pages are glued, yet the page layout is nice and clear.
 
The book is very nice, I like the "vibe" I get from it .In an odd way, I get much the same "feel" as I didn when I first came across WFRP years ago-must be an "English RPG thing" (Or maybe it is something as simple as the fonts used :shock: .)

I really like the rules and the simplicity of them (after one brief session, the players "get it"), and that even though they are "light", they don't feel dumbed down.

I really "dig" the world of Legend as well, and that is is based less on Tolkien, and draws more form fairie/folklore.

My only worry is with 3 of my four players rolling up knights, is a "Carbon Copy" effect. Of course that is where Role Playing should kick in.
 
FailedSpotCheck said:
How's the binding? Are the pages in signatures or all stuck onto a layer of glue? Are the covers curled or bent? (I ask this 'cause some of the earlier Conan RPG books had covers curled inwards.) Thanks. ;)

Yeah...I had those same issues with some of the Conan books (the 2nd Ed Rulebook and Return to the Road of Kings). They replaced the books but with copies that were only slightly less warped. So now I have 2 warped copies of each.

After that I swore I'd never buy a Mongoose product without being able to see it with my own eyes first. Then they gave up trying to do the books themselves and went back to the old printers. I have since picked up the Traveller main rulebook and DRagon Warriors and the quality of the book is great. Definitely no warping or binding issues.
 
Bean The Cat said:
My only worry is with 3 of my four players rolling up knights, is a "Carbon Copy" effect. Of course that is where Role Playing should kick in.

I like that, though. I always thought it a bit incongruous that a band of heroes always seemed to have a wizard, a cleric, a thief and a fighter. And so the land is full of these parties with identical set-ups. I much prefer the 'realism' of a band of heroic warriors. And, like you say, the roleplaying as well as the different backgrounds, personal preferences re weapons, armour and fighting style and distinct personalities and mannerisms should mean that each warrior is very individual and brings something unique to the band.
 
aethelwulf22 said:
Bean The Cat said:
My only worry is with 3 of my four players rolling up knights, is a "Carbon Copy" effect. Of course that is where Role Playing should kick in.

I like that, though. I always thought it a bit incongruous that a band of heroes always seemed to have a wizard, a cleric, a thief and a fighter. And so the land is full of these parties with identical set-ups. I much prefer the 'realism' of a band of heroic warriors. And, like you say, the roleplaying as well as the different backgrounds, personal preferences re weapons, armour and fighting style and distinct personalities and mannerisms should mean that each warrior is very individual and brings something unique to the band.

I agree. One thing I really like about DW is how a group of just Knights and Barbarians can still be a decent adventuring group (well, maybe 1 Sorcerer as well :)).

You are correct that though the mechanics may not provide much differentiation, the mechanics do not retstrict roleplaying and I have seen a myriad of cool Knight concepts.
 
I believe its simpilicity is the main appeal for me. Simple rules mean you aren't constantly referencing the rule books during play and distancing yourself from role-playing. Having said that the rules are consistent and thorough enough to cover most eventualities.

Re the binding it's well done and durable (sor far) so no complaints there. I'd say it's a worth while purchase for a group looking for a fantasy RPG alternative to D&D.
 
wazza said:
I believe its simpilicity is the main appeal for me. Simple rules mean you aren't constantly referencing the rule books during play and distancing yourself from role-playing. Having said that the rules are consistent and thorough enough to cover most eventualities.

Re the binding it's well done and durable (sor far) so no complaints there. I'd say it's a worth while purchase for a group looking for a fantasy RPG alternative to D&D.

Most definitely. The funny part of it is, I keep going back over the rules, thinking "I have to be missing something here, it can not be THAT easy".
 
Its a good, solid simple system, and I like it!

I only have one serious complaint: I despise random generation systems for characters, and DW is as unregenerately random as it gets! Still, that's a trivial house rule to correct.
 
kintire said:
Its a good, solid simple system, and I like it!

I only have one serious complaint: I despise random generation systems for characters, and DW is as unregenerately random as it gets! Still, that's a trivial house rule to correct.

Me too but then I assumed it was an optional aid for those who don't want to spend lots of time on background.
 
The main book is a real good one. The system is great and simple, it's kind like old D&D boxes, but with grittier feel, like in Palladium Fantasy (low progression speed, lower final level, etc.)

Everything is in the book, you probably won't need anything else to play. One of my best buys of 2008!

Hyb'
 
I've been fishing around here, trying to decide if I wanted to pick up Dragon Warriors....it's a new thing for me, since being in the states we never even saw this game back in the mid 80's. But based on what I've been reading here, I think I need to check Dragon Warriors out. Games like Castles & Crusades and Tunnels & Trolls hodl a major appeal to me, and it sounds like Dragon Warriors is very much in the same vein, but with a lot of depth as well as ease of use.
 
Yes, I would strongly recommend it. Its one of the best of the old school systems, before the whole single core mechanic thing came along. Its actually moving towards that, in retrospect. But unlike many games from that era, its simple and easy to use. Almost as simple as T&T, but much better.
 
I agree. Magnum Opus have done a superb job on the new design - and Mongoose have excelled themselves with the quality of the hardback rulebook!
 
I've got it! Ordered from Amazon.com since my FLGS was too slow and missed the first print run, which is either out of stock at the distributor, or my FLGS is lying through their teeth....not sure which.

Game is simply awesome. I can't believe I missed out on it the first time....would have loved this game back in the mid eighties. That said, I am now conspiring to get a weekly game going.
 
I used to play the original Corgi books back in the 80s and my group had a jolly old time!

I've just ordered the books direct from Mongoose's web site and I'm looking forward to geting them and perhaps running some games again.

Paul
 
Well, that was jolly quick! Ordered Dragon Warriors on Sunday evening from the Mongoose web site and I have it in my hands right now (courtesy of a very hardy postman battling 1/2 foot of snow). Impressed with the online store service.

Thank you!
 
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