Clovenhoof
Mongoose
Thanks Aholibamah - but I don't write on the REH forum so that must be someone else. ^^
Anyway, here's more of what happened:
The two fugitives, Venise and Lin, left the city early in the morning, led by their guide whom they had paid 15 silver in advance, rest due upon arrival, and they headed out west.
Cut to the other group:
Let's recall: the three escapees - a Pirate, a Thief and a Pit Fighter - had hired a Hunter to help them get out of the city. That worked, more or less. After several hours of marching, they chanced to reach a small campfire set up by a Barbarian, who invited them to share camp and food.
During the night, the Thief secretly left - he didn't bother trying to rob the others, since he knew full well they didn't have much. The next morning, the Hunter took his pay, since he had taken them out of the city, and went north. (This is just how I wrote out the characters whose players had left the group).
However, they then spotted a cloud of dust approaching from the city -- apparently, the local Lord had not been amused by part of his city being set on fire, and sent riders after them.
So the remaining travellers took to their heels -- the Barbarian quickly realized that the riders would probably not ask for ID, so he ran along. They had a considerable head start, and when the riders arrived at the camp, they had to decide what to do with the three sets of tracks: north, west and south, and eventually split up.
Of course it would be only a matter of time until they'd catch up. However, the next thing that happened was that this group caught up with the other group - after all, they were both heading west. At this time, the Pirate could not run any further. The other fugitives, however, came to a similar conclusion as the Barbarian, and besides, they had also committed a crime in the same city, so it might be they were wanted as well.
So in short, all of them decided to set up for defense on a nearby hill -- all save the second group's hired guide, who took to his heels and fled when nobody was paying attention. (He was just an NPC and I didn't feel like controlling him in battle as well, rolling up fights between my NPCs)
So they got ready for battle. Not that there was much to prepare, or a lot of time for it. The Barbarian advised to aim for the riders, not the horses:
"Dead horse is cover. Live horse is big pile of panic."
When the riders approached, they were first greeted by some sling bullets and thrown hatchets. It did not drop any of them, however.
Then the two groups clashed, and fierce combat ensued (first melee round: charges and readied actions. The riders did have Mounted Combat but not Ride-By Attack.)
Some players tried to unhorse some riders, and I wasn't sure how to handle that rules-wise. In the end I went for a simplified Grapple procedure.
Everyone fought to their best, but it was a tough and dangerous fight nonetheless -- most characters took damage, all except the new Thief to be precise. Eventually, it became clear that the walkers were gaining the upper hand.
Then something peculiar happened: the Pit Fighter, having pushed a rider off his horse (with a running jump), after killing said rider, swung himself on horseback and fled the scene although he was nearly unscathed.
At this time, there was only one rider remaining, and when he realized that, he spurred his horse and went after the flying fugitive. The rest of the new-formed party, however, did not take up the pursuit because they were exhausted. They caught their breath, tended to their wounds, and took possession of the horses.
They then discussed their options. The Barbarian was able to tell them that there were forests in the west, and the sea to the south, so they changed their original plan and turned south (the Pirate wanted it so badly). They just went a little bit further that day, covering their tracks, to get away from the battlefield, then set up camp for the night.
Meanwhile, the two riders' horses were also getting exhausted, and finally the Pit Fighter stopped and - surrendered. He obeyed the orders of his pursuer (who at the time had like 3HP left), lay on the ground, and did not resist getting tied. He then had to walk in front of the rider as they marched/rode back to the city.
There he was led before the city Lord, who - still reasonably outraged - in a memorable display of self-control did not lop off the arsonist's head outright, but had him cast in chains in the deepest dungeon.
The rest of the party continued south next day. They still covered their tracks so they made slow progress. Only pretty late did they come to the place where the other guy had surrendered, and found tracks leading northeast, back to the city
Again the party briefly discussed their options, and came to the conclusion that they were neither obliged nor inclined to return to the city and try to rescue the pit fighter, since his actions had been entirely random and rather stupid all the time.
So they continued south. After about ten more days of uneventul travel, foraging for food and water, they arrived at the next city, a rather small one but not unfriendly. All the time they had walked on foot because most of them could not ride. There they sold off the captured horses and bought a pair of mules instead (why they did not keep some horses as PACK animals I did not understand, but who am I to judge?)
With almost 100sp each, the adventures considered themselves quite rich, and went to the inn.
And that is as far as we got last night.
Evaluation and Debriefing:
I was happy with all players _except_ for the pit fighter. Again he did something totally random and stupid. And the player seemed to kind of expect ME to build him a golden bridge out of it. (The character said to the lord he was sorry (!!) and asked for pardon (!!!).) But that's not gonna happen. I am not the players' personal sideshow clown. Now he'll just have to face the consequences of his actions -- in short, that character is history.
I offered the player to make a new character, who could join the party in the new town. Yesterday he said he wanted to do that, today he said he didn't want to play anymore. Good riddance, I guess.
Anyway, here's more of what happened:
The two fugitives, Venise and Lin, left the city early in the morning, led by their guide whom they had paid 15 silver in advance, rest due upon arrival, and they headed out west.
Cut to the other group:
Let's recall: the three escapees - a Pirate, a Thief and a Pit Fighter - had hired a Hunter to help them get out of the city. That worked, more or less. After several hours of marching, they chanced to reach a small campfire set up by a Barbarian, who invited them to share camp and food.
During the night, the Thief secretly left - he didn't bother trying to rob the others, since he knew full well they didn't have much. The next morning, the Hunter took his pay, since he had taken them out of the city, and went north. (This is just how I wrote out the characters whose players had left the group).
However, they then spotted a cloud of dust approaching from the city -- apparently, the local Lord had not been amused by part of his city being set on fire, and sent riders after them.
So the remaining travellers took to their heels -- the Barbarian quickly realized that the riders would probably not ask for ID, so he ran along. They had a considerable head start, and when the riders arrived at the camp, they had to decide what to do with the three sets of tracks: north, west and south, and eventually split up.
Of course it would be only a matter of time until they'd catch up. However, the next thing that happened was that this group caught up with the other group - after all, they were both heading west. At this time, the Pirate could not run any further. The other fugitives, however, came to a similar conclusion as the Barbarian, and besides, they had also committed a crime in the same city, so it might be they were wanted as well.
So in short, all of them decided to set up for defense on a nearby hill -- all save the second group's hired guide, who took to his heels and fled when nobody was paying attention. (He was just an NPC and I didn't feel like controlling him in battle as well, rolling up fights between my NPCs)
So they got ready for battle. Not that there was much to prepare, or a lot of time for it. The Barbarian advised to aim for the riders, not the horses:
"Dead horse is cover. Live horse is big pile of panic."
When the riders approached, they were first greeted by some sling bullets and thrown hatchets. It did not drop any of them, however.
Then the two groups clashed, and fierce combat ensued (first melee round: charges and readied actions. The riders did have Mounted Combat but not Ride-By Attack.)
Some players tried to unhorse some riders, and I wasn't sure how to handle that rules-wise. In the end I went for a simplified Grapple procedure.
Everyone fought to their best, but it was a tough and dangerous fight nonetheless -- most characters took damage, all except the new Thief to be precise. Eventually, it became clear that the walkers were gaining the upper hand.
Then something peculiar happened: the Pit Fighter, having pushed a rider off his horse (with a running jump), after killing said rider, swung himself on horseback and fled the scene although he was nearly unscathed.
At this time, there was only one rider remaining, and when he realized that, he spurred his horse and went after the flying fugitive. The rest of the new-formed party, however, did not take up the pursuit because they were exhausted. They caught their breath, tended to their wounds, and took possession of the horses.
They then discussed their options. The Barbarian was able to tell them that there were forests in the west, and the sea to the south, so they changed their original plan and turned south (the Pirate wanted it so badly). They just went a little bit further that day, covering their tracks, to get away from the battlefield, then set up camp for the night.
Meanwhile, the two riders' horses were also getting exhausted, and finally the Pit Fighter stopped and - surrendered. He obeyed the orders of his pursuer (who at the time had like 3HP left), lay on the ground, and did not resist getting tied. He then had to walk in front of the rider as they marched/rode back to the city.
There he was led before the city Lord, who - still reasonably outraged - in a memorable display of self-control did not lop off the arsonist's head outright, but had him cast in chains in the deepest dungeon.
The rest of the party continued south next day. They still covered their tracks so they made slow progress. Only pretty late did they come to the place where the other guy had surrendered, and found tracks leading northeast, back to the city
Again the party briefly discussed their options, and came to the conclusion that they were neither obliged nor inclined to return to the city and try to rescue the pit fighter, since his actions had been entirely random and rather stupid all the time.
So they continued south. After about ten more days of uneventul travel, foraging for food and water, they arrived at the next city, a rather small one but not unfriendly. All the time they had walked on foot because most of them could not ride. There they sold off the captured horses and bought a pair of mules instead (why they did not keep some horses as PACK animals I did not understand, but who am I to judge?)
With almost 100sp each, the adventures considered themselves quite rich, and went to the inn.
And that is as far as we got last night.
Evaluation and Debriefing:
I was happy with all players _except_ for the pit fighter. Again he did something totally random and stupid. And the player seemed to kind of expect ME to build him a golden bridge out of it. (The character said to the lord he was sorry (!!) and asked for pardon (!!!).) But that's not gonna happen. I am not the players' personal sideshow clown. Now he'll just have to face the consequences of his actions -- in short, that character is history.
I offered the player to make a new character, who could join the party in the new town. Yesterday he said he wanted to do that, today he said he didn't want to play anymore. Good riddance, I guess.