Clovenhoof
Mongoose
The characters are made, we're ready to start the campaign... maybe not this week due to lack of time, but certainly next week. So here I'd like to trawl for some ideas I might use.
First off, neither me nor any of my players are really REH-literate. So I am NOT using the standard Conan universe of the Hyborian age. Maybe it's going to be the same (our) world, but at a different time. {EDIT: The dice are cast. See page 2 for details on the world}
In essence, I want to create a much stranger, more primeval, less civilized atmosphere, with much fewer parallels to real world history and cultures.
For one, there will be NO civilized kingdoms. The whole world is going to be one huge wilderness, with some barbarian and nomad settlements mainly. The only civilized entity will be cities, with population numbers in the order of 10.000 people. These will be rather few and far between, like two to three weeks of travel (on foot) between most cities.
Many of these cities will be very "raw", with palisade walls and gate arcs of huge mammoth tusks, buildings of mud and wood, stuff like that. Only very few cities will be truly "civilized" with sophisticated stonework and suchlike.
Travelling in the wild is supposed to be pretty dangerous. Usually travellers will form caravans for this purpose to protect themselves from marauding hordes or worse (I'm still pondering the existence of some "orc" race to make things more dangerous).
Now for the campaign as such. The group is made up of a Barbarian (or two), a Borderer (which we call Hunter), a Bandit (Pirate) and a Thief (the only "urban" character), and only two players have any RP experience. I already have several ideas for the course of the game, but I haven't decided on an initial adventure yet. Not only to get the group together, but also to give the players a feel for the world.
For that reason, they are not going to start out in one of the fancy stone cities - it would be too normal for them as players. So it's going to be some remote settlement, probably one of the smaller "palisade and tusks" cities I mentioned above. I want to show them, for example, how slavery is perfectly normal there and that a human life is worth absolutely _nothing_ in this world (except a handful of silver). There may also be an arena for pit fighting with mortal kombat.
Anyway, I haven't decided yet how to bring them all together. I'd like it to be something really cool, getting them all excited about the world and eager to play more, but on the other hand it needs to be appropriate for first-levels.
In other setting, I like to have a merchant hire the players to protect his goods on the road from X to Y as initial adventure (the "common employer" scheme). That would doubtless be an option here as well, but I feel there would be so much better ways to show them the world.
Maybe rather about said pit fighting arena. Up to three of the chars could be forced to fight there (Bandit and Thief as punishment after getting caught, Boon just because). [as in historical arena fights, they would be to the death, but rest assured I'll fudge the rolls if necessary to avoid a first-level's untimely demise]
The other two wouldn't fit in there but, being more wilderness-oriented, may nonetheless help them with their getaway. Well it's not quite thought through yet.
So, I'm keen to hear some more suggestions for startup sessions. Bring it on. =)
First off, neither me nor any of my players are really REH-literate. So I am NOT using the standard Conan universe of the Hyborian age. Maybe it's going to be the same (our) world, but at a different time. {EDIT: The dice are cast. See page 2 for details on the world}
In essence, I want to create a much stranger, more primeval, less civilized atmosphere, with much fewer parallels to real world history and cultures.
For one, there will be NO civilized kingdoms. The whole world is going to be one huge wilderness, with some barbarian and nomad settlements mainly. The only civilized entity will be cities, with population numbers in the order of 10.000 people. These will be rather few and far between, like two to three weeks of travel (on foot) between most cities.
Many of these cities will be very "raw", with palisade walls and gate arcs of huge mammoth tusks, buildings of mud and wood, stuff like that. Only very few cities will be truly "civilized" with sophisticated stonework and suchlike.
Travelling in the wild is supposed to be pretty dangerous. Usually travellers will form caravans for this purpose to protect themselves from marauding hordes or worse (I'm still pondering the existence of some "orc" race to make things more dangerous).
Now for the campaign as such. The group is made up of a Barbarian (or two), a Borderer (which we call Hunter), a Bandit (Pirate) and a Thief (the only "urban" character), and only two players have any RP experience. I already have several ideas for the course of the game, but I haven't decided on an initial adventure yet. Not only to get the group together, but also to give the players a feel for the world.
For that reason, they are not going to start out in one of the fancy stone cities - it would be too normal for them as players. So it's going to be some remote settlement, probably one of the smaller "palisade and tusks" cities I mentioned above. I want to show them, for example, how slavery is perfectly normal there and that a human life is worth absolutely _nothing_ in this world (except a handful of silver). There may also be an arena for pit fighting with mortal kombat.
Anyway, I haven't decided yet how to bring them all together. I'd like it to be something really cool, getting them all excited about the world and eager to play more, but on the other hand it needs to be appropriate for first-levels.
In other setting, I like to have a merchant hire the players to protect his goods on the road from X to Y as initial adventure (the "common employer" scheme). That would doubtless be an option here as well, but I feel there would be so much better ways to show them the world.
Maybe rather about said pit fighting arena. Up to three of the chars could be forced to fight there (Bandit and Thief as punishment after getting caught, Boon just because). [as in historical arena fights, they would be to the death, but rest assured I'll fudge the rolls if necessary to avoid a first-level's untimely demise]
The other two wouldn't fit in there but, being more wilderness-oriented, may nonetheless help them with their getaway. Well it's not quite thought through yet.
So, I'm keen to hear some more suggestions for startup sessions. Bring it on. =)